Bring a character from outside LoL into LoL

DrathTurtle314·2/21/2016, 2:36:27 AM·3 votes·766 views

So, kind of an old game, but it amuses me. Make any character into a League champion. Mine would be:

CL4P-TP: Claptrap (Based on the robot from the Borderlands series)

melee support/tank

Passive: Come on Get Down: CL4P-TP can move while dancing and gains +5 move speed while dancing. Taking damage, issuing an attack command, or activating an ability cancels the dancing.

Q: P-PROTECT ME SQUIRE: CL4P-TP retracts his appendages and disables his movement, attacks, and other abilities and gaining +20 armor and magic resist and granting nearby allies +20(+10 % AP) Attack Damage and Ability power for 1/3/5/7/10 seconds or until all enemies within 1000 units are dead. This ability cannot be canceled.

W: AAAAANNNNNNDDDDDD OPEN: Disables target base gate or tower for 1/1.5/1.75/2/2.25 seconds after a .75 second channel.

E: ROBOLUTION: CL4P-TP begins spouting propaganda for the robolution taunting nearby enemies and reducing their armor and magic resist by 10/12/15/17/20 for .5/.75/1/1.25/1.5 seconds. Additionally, allied Blitzcrank, Victor, Orianna, and any allies with a battlecast or mecha skin gain +10 physical damage on hit to taunted enemies.

R: VaultHunter.exe: First cast, selects a champion at random from the pool of champions in that game(any of the other nine). Second cast: Copies the ult of the selected champion.

4 Comments

CannonLordFreed2/21/2016, 3:41:56 AM1 votes

(I'm not gonna do numbers because it'd be imbalanced, but I'm gonna put a concept here. Don't kill me for it.)

Asriel Dreemurr - (Undertale) - (caution: spoilers)

Gonna introduce his ult first because it's most important. Each time Asriel levels up his ult he assumes a new form and gains new abilities, and gains bonus AP. Gonna ignore it the rest of this list.

Form 1: Child Asriel

Passive: Waiting for a friend - Asriel gains 1 stack of hopes for every two allied minions that approach him. Each stack of hope increases his ap by 2 after changing forms.

Q: Fireball - Point and click magic damage that scales with ap

W: Flame ambush - Leave a fireball where Asriel is standing. Activating a second time will burst the flame, damaging all nearby enemies. detonates automatically if hit by an enemy or after three minutes.

E: Alone - Asriel cries, lowering his defenses but increasing his ap for each nearby allied champion and minion.

Form 2: Flowey

Passive: soulless - Asriel gains 1 stack of execution for every two minions he kills. Each stack of execution increases his MR by 1 after changing forms.

Q: Root Lash - Skillshot, rooting enemies for 2 seconds and dealing damage.

W: Soul Siphon - Deal damage to all nearby enemies affected by CC with Asriel as the source.

E: Extended Roots - teleport to a target nearby location.

Form 3: Asriel

Passive: Hyper Goner - Asriel passively deals damage to all nearby minions (allied too). Will not lower a minion below one health.

Q: Chaos Saber - Deal damage to all enemies in melee range, scaling with AP.

W: Star Blazing - Skillshot, slowing the first target hit then bursting to damage all nearby enemies.

E: Shocker Breaker - deal damage in a target area, leaving the spot marked to be hit again a second time after a short delay.

Form 4: God of Megadeath

Passive: Angel of Death - Upon killing any unit, Asriel gain a stack of death. For each stack of death, Asriel takes two seconds less to revive.

Q: Chaos Slicer - Wide skillshot damaging all enemies hit.

W: Galacta Blazing - Damage all nearby enemies, and cast Star Blazing.

E: Shocker Breaker II - Deal damage to target champion, a bolt of lightning striking them again a few seconds later and damaging all nearby enemies.

Bouncemaster Zac2/21/2016, 5:08:02 AM1 votes

I was just doing something like this with a friend the other day since we both gained a new addiction alongside League.

Volt - (one of the useable frames from Warframe) (The frames in Warframe use the passive/3 abilities/ult set-up to begin with so they're GREAT for this)

Passive - Electrify; Volt's damaging abilities apply Elecrified to enemies, causing them to passively zap nearby units for magic damage for a few seconds.

Q - Shock; Target an enemy to launch a bolt of electricity that bounces to nearby units, dealing magic damage and applying Electrify. Stuns initial target if fired through E - Electric Shield

W - Speed; Nearby allies gain increased movement and attack speed for several seconds. (gated by long cd and high mana cost since its a pretty strong aoe buff)

E - Electric Shield (it's an inverse Windwall!)Places an electrified screen in a targeted area. Allied projectiles fired through the screen deal bonus magic damage on hit. Does not apply Electrify.

R - Overload; After channeling for a couple seconds, Volt emits a large, slow-moving radial burst of electricity dealing high magic damage and applying Electrify. Enemies that are already Electrified are stunned.

He's an AP autoattacker focusing on setup and utility, powerful at siege but needing aid from allies to get full effect from his ult and W.

Rendarkan2/21/2016, 6:23:51 AM1 votes

http://www.deadpoolcore.com/assets/images/image-deadpool.png

Melee at 200 units max, Range from 200 to 650 units.

Passive: Fourth Wall Break. Periodically Deadpool will grab the Health Bar and hit his target, dealing 3% Max HP true damage. This also applies on hit effects and has a range of however long his health bar is at the time. CD 60 seconds.

Q: 12 bullets Deadpool counts how many bullets he fires from his guns, increasing the damage done per count. Can move while channeling and cannot be interupted. Stacks 12 times. Executes minions. 10 second CD.

W: The fuck is this item? Passive - All items Deadpool has bought are shown on his character model and comments, insults and asks the summoner why he bought some off meta item and tells him to instead buy the B.F. Sword six times.

Active - Deadpool throws his items at his target, dealing damage based on the type of item, applying passive effects based on the items passive if any. AD - AD Damage equal to item AP - AP Damage equal to item Armor - Reduces targets armor by amount, can go into Negative for 5 seconds. MR - Reduces targets MR by amount, can go Negative for 5 seconds. AS/Crit/MS - Deals damage equal to Deadpools AD (Rabadons for 35% of his AP) by the percent of the buff. Ohmwrecker - Instantly deal 10% max Health damage to enemy turret.

E: I can't die remember? Passive - Upon Death Deadpool respawns at point of death and gains invulnerability for 6 seconds on respawn. Active - Deadpool opens up the chammpion select and steals Dr. Mundo's Ult but recovers 1000% of his health over 30 seconds. Why? Because fuck you he's Deadpool.

R: EVERYTHING IS A WEAPON! For one minute Deadpool can use whatever he pleases as a weapon, may it be a Baron, Dragon, A turret, and deals 25% of the targets current hp to them in true damage. Using youe health bar deals 50% of their current hp instead. Additionally he also mocks other champions as a passive and throws Teemo Mushrooms as wards that explode and slow but do no damage, and the wards laugh at you. Furthermore he also makes constant pop culture referances and breaks the fourth wall even more based on his Ult's rank.

Epic Murph2/21/2016, 6:29:24 AM1 votes

https://i.ytimg.com/vi/Wc0BXPCKJ-U/hqdefault.jpg

gonna catch some flak for this, but he is one of my favorite moba champs