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New Solo Q Point Ranked System Idea

Core 5··3 votes·1,100 views

Hi summoners, I have been noticing a lot in the Solo Q games. Where you by yourself do an amazing job with Cs, Kills and Taking objectives but yet you still lose the game and lose points. I also noticed a lot of Dc/Afkers throughout the ranking system. What if during a Dc/Afk game you do an amazing job at holding your lane and trying to hold on till that Dc/Afker came back. You lose and then you lose points. That is not fair to lose points because of that. My new Point Rank system should help those with the same problems. Introducing Individual Points.....

To make it fair, the ranking system of Season 3/4 will have some features in it but the points will be different. Its called Solo Q for a reason. Sure it is a teamwork game. But Pros have a lot of Individual skills that make them who they are today. This is how the new rank point system works...

Each game point system will go now off your in-game stats rather than overall game stats. So lets say you lose a game there is a chance for you to gain points rather than losing points when it comes down to a 70 minute game that you just lost to a last minute Dc/Afker.

This is how you gain points:

Winning the Game : 3 points Most kills on team: 2 Points Most assists on team: 2 points Least Deaths on team: 2 points Most Cs on the team: 2 points Most kills between both teams: 2 points Most assists between both teams 2 points Least Deaths between both teams: 2 points Most Cs between both teams : 2 points

To make it fair for those that go afk/dc they will not gain any points if their score is 0/0/0. Instead they will lose 5 points.

This is how you lose points:

Lose Game : 3 points Leaving/Afking/Dcing a game: 5 points Most Deaths: 3 points (There can be more added to this list just need some more ideas on how to Lose points)

If I left anything out I am sorry and just message below any concerns or questions I will gladly answer. Hopefully this will make people not rage a lot and acually enjoy the game of league of legends.

19 Comments

Tiny Shoes5 votes

You lose points for being the most deaths, that's absurd so if I'm playing Leona and I go 0-5-25 but had the most deaths I still deserve to lose points because I died making plays?

Core 51 votes

like i said you can gain points even if you lose some. So what if you got the most assists but you still lost? Sure you may lose a little or win some but its better than losing 20-30 points a loss.

Tiny Shoes4 votes

Whether or not you agree this is a team game, even if the mode is called "Solo Queue" it's a 5 v 5 it's not enough for you to play to win your lane, you need to play well enough to make up for the slack in other lanes whether that be by taking your tower early and relieving pressure early, getting dragon, counter jungle, deny farm from a hyper carry, all these go into winning and there is many more that I didn't list but the bottom line is you have to give more than your best, a team is only as strong as it's weakest link.

Yes I do agree it's stupid to lose points for an AFK/DC but the Mercy idea has been floating on the forums for some time now

Core 51 votes

SO your saying that if one lane just dominates and solo carries the game like for instance a nasus or someone top that got really fed even if they got help from the jungler and mid lets say that one lane is the only reason why you lost the game. It should be fair to the other 4 if they get the most assists, kills or cs on the team to get some points for what happened?

Tiny Shoes4 votes

Ideally yes, let me explain why.

If your top lane let's say Garen (For the sake of a name) is losing to Nasus, do to whatever reason ie; over extending, getting ganked, not warding etc. if he is losing it is your job as A TEAM to help him out you see he's getting ganked and what do you do sit in mid and AFK Farm because you don't want to get behind the other mid because it's all about personal stats. It is your job to make sure that when a lane is losing you provide some kind of support if he's not warding drop 75gold and buy him a ward or since the jungler is camping top, perhaps 4 man dragon, counter jungle, gank bot since you have 4 people probably kill them if not atleast take the tower.

Just because Garen is doing bad (And yes everyone has bad games believe or not) doesn't mean you should be forgiven for a loss you need to do your part and help the team, and besides if every other lane including the jungle like you said did well they should be able to shut down one person when you're warding properly and calling plays out just because you have one fed team mate doesn't mean it's an insta-win.

And elaborate more on how it's fair if one person does bad that he loses points yet everyone else in the game gains some. League is a team game and you play 5 different roles to combine to make a strong enough team to beat the other team that requires help, communication and trust amongst the 5 of you.

tl;dr Help your other lanes out, 1 person shouldn't be singled out for getting out played or having a bad game

Core 51 votes

I see where you are coming at. But let us say that for instance: Even if we help him lets say that for some off reason he goes afk/rages after he loses lane really hard. It is not fair for someone to leave a game and make it 4v5.

Tiny Shoes2 votes

Like I said, the Mercy Rule... I don't think ANYONE should lose points for an AFK or DC except for the leaver ofcourse

Core 51 votes

Well this new point rank system isn't only for high elo people. I am mainly doing this for the low elo people. People are not playing the game anymore because of rank. I kinda want to use this new system to keep League going.

AbiwonKenabi1 votes

I agree a lot with this: even if it's impossible to catch Garen back up, the rest of the team can focus on crushing other lanes: dragon, push mid if he roams, zone enemy ADC, etc. If Garen's team wins, he should still get the points for a win, because it means the rest of his team helped get him back into the game and the Nasus wasn't too fed to deal with.

That said, the system isn't a completely bad idea, but I think performance should only factor in a little bit. You should still on the whole gain LP for wins and lose LP for losses.

Rangø4 votes

How would you suggest preventing score driven play?

I have one less death than another teammate, so I stop joining fights, or try to kite or other play that's not my champion's play style? If I change how I play to nearly guarantee I won't die and it hurts my team badly, just to save some LP, is your system better than the current one?

What about someone that goes to grab a ton of farm instead of helping the team? They want the most farm bonus LP, so Ziggs tosses his R into bottom lane and grabs 25cs instead of using it to help his team in an imminent team fight. Does your system reward greedy behavior or punish it? Does it promote self interest?

Does this ranked point idea increase kill steals? Ks'ing is already really obnoxious, but would this make it worse?

I realize that ultimately the idea is you win and don't lose points, but once a team starts losing does your system cause selfish degeneration even faster and lock in the win for a team that gets ahead early? Self interest in team games is almost never a good thing.

This is just off the top of my head, if i had more time I would structure the arguments/comments into a more cohesive layout. The ideas are all here though.

Mercy and forgiveness mechanics are, in my opinion, a better option. But, so is demoting players out of the "5" ranking into the lower medal (which I believe now happens in S4).

I'd also like to see a purgatory created under Bronze 5 for those trolls who are the worst of the worst. A place where only being gracious and accommodating to a fault would allow promotion back into true ranked play.

-Alpha

rastarogue1 votes

Nice post. I have to agree that in most cases we would probably see lots of self interest crop up, especially when teams are losing instead of joining together and trying to win.

Would add the case of team baiting things, you've got one guy on your team who's one death less then you, you initiate, he joins, you leave and he dies.

Also, how would ties work in the this system?

AbiwonKenabi1 votes

Good thoughts. Some solutions to this....

  1. Make the point gains hidden--we would only have an idea of how the point gains work (as we do now) and would not know what values we receive for specific achievements

  2. Reward points for consistent play--if a play gets positive KDA every game, or gets at least 150 CS (or some amount) by the 20 minute mark every game, they get a little more for it. This would teach that consistent mechanics are better than occasional glory games.

  3. Take into account objectives (dragon, towers, etc)--promotes team play as everyone will get brownie points for a single objective.

  4. A Loss is still EXTREMELY difficult to gain LP from--make it so you have to be performing very well in a losing game in order to get any LP. And make it so the gains are very small--enough so that you are basically making the loss not as large as when you played a horrible game. You are working yourself out of a deficit here, you should more often than not lose LP with a loss; it's just a matter of how much.

Just some ideas. The thought of performance-based gains has merit, but of course has plenty of issues also. I don't see this being implemented in the near future, honestly, but it's nice to toss ideas around.

rastarogue2 votes

As a support main I dislike this. I will explain:

I never have the most kills, or assists. I never have the most cs. I never have the least deaths. I often have the most death.

Yet somehow I'm still middle of silver, and I generally win more than I lose. From support I am playing a team game. I communicate, I ping out things for top lane from bottom. I time wards and buffs and dragon. I initiate and make sure my team wins at the expense of my own stats.

By your system I will drop rankings hard, and that doesn't seem right to me.

This is all personal opinion, I am not speaking for all supports and I am open to discussing.

Core 52 votes

Well both to you and Alpha down below me I read both and here are some suggestions: To Rogue: That is great that you are winning. Mainly this is for your individual skills. So if you do happen to win with the most assists you will gain more points. This is mainly for those who get a ban lane, Dc/afker or simply because your team lost so you get some off to the side. I am tired off seeing people losing 20-30 lp just because of one person. And alpha: if someone is going off taking only cs throughout the whole game then if you guys lose then it will let him lose some instead of gaining some.

rastarogue1 votes

An argument could be made that I win based off of skill, the thing is it's skills the system doesn't measure. I've played support so much even when I switch to other things I tend to not get high cs, not get many kills, and die a fair amount. How would you adapt the system to account for the more intangible skills like proper warding, communications and initiations, to name a few?

AbiwonKenabi3 votes

Yes sometimes as Annie support, I activate Talisman, stun-Tibbers half the enemy team, eat an ult or two and die...if my team cleans up everyone after me, I've done my job, even if I don't get an assist off of all of them.

Just look at Xpecial, TSM's support, in a game the other day: he died the most on the team, a significant amount, but everyone else did great and TSM dominated. Sometimes a score isn't everything, especially as a support.

Yolo Gucci Swag1 votes

Bump. I like these new ideas.

Core 51 votes

Ight well whats the main concern over this new point system? I mean can some be added to the scoring system? Add some small points for those who lead the team? And help those who lost their game to a 4v5?

rastarogue1 votes

But How? That's the million dollar question that if we answer we all get to work at riot.

Can't base it off chat, it would be really hard to analyze. Can't base it off placing wards, that would make people abuse it. Can't really base it off KDA, that punished junglers and supports whose KDA is lower.

I'm sorry I don't have a solution off hand of how to measure leadership and team contribution, I really wish I did.

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