NEEDED SEASON 4 WARD AND VISION CHANGES

FreakenPunk·11/18/2013, 7:30:59 AM·3 votes·13 views

I think that we can all agree that wards are underappreciated by many players. What can we do to reward players who use wards item 2050 item 2044 item 2043 {{summoner:2}} appropriately?

Like for example: let's say you're on blue side and you are supporting botlane. You push down their outermost turret and you want to try and contest their blue buff and make something happen when it comes up again, this being either, getting some kills by catching your opponent offguard, or trying to get a sneaky lux Lux laser or smite steal over the wall. And all of this was made possible by* simply *placing a strategic ward at their blue buff.

What does the Teemo support get out of this though? Sure a team victory overall, but if the support character didn't actually get the buff or help kill someone they don't get anything. They just spent some money on getting some wards and putting them where they were supposed to with virtually noone else helping ward. (How it usually goes in solo que from my experiences supporting)

I like the new changes where everyone on the team should be warding now which seems fine and dandy. But I think we could take this** one step further**. Whenever a support or anyone for that matter gives any sort of vision which assists in getting a kill or secure an objective they should be rewarded. I think this could be rather quite simple and easy to implement in the game. Like if a jungle camp was stolen from the other team in the vicinity of certain wards whoever placed that ward should be rewarded with some sort of vision assist which could either give some gold and/or experience OR maybe extra time on that ward! Same thing could go for cv and the trinket which I'm assuming is replacing clairvoyance?

Anyways this was just something that I've been thinking about for some time now. I'd really appreciate some feedback on my ideas as I would like to discuss this further and bring it to others attention. Thank you for your time and good luck out on the fields of justice? O_o lol

9 Comments

Solan Stonewhip11/18/2013, 4:34:01 PM3 votes

i think warding is in itself a reward.

wards win games. this is something i've been saying for 2 years or so since i was playing a game as a support with a friend who was jungling. and we were behind and losing. i went all out and warded really well and we caught the other team in transition because of it. aced them and ended up winning the game.

if u watch the pro's they ALL buy wards as they play. it's about not only protecting yourself but giving your team a crucial advantage. i don't think there needs to be an incentive for people to realize that. they just need to wise up. 75 gold can be turned into 300-450+ by getting vision and a kill. or it can be turned into avoiding giving the other team gold by evading kills. i don't think the vision changes need any more incentive. free wards for all and a limited warding by one player. that's more than enough incentive. the good players will wise up. the bad ones will be stuck behind in your exhaust as you move up the rankings.