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Udyr Turtle Stance

Caldros··1 votes·191 views

What would you think of changing turtle stance's passive from lifesteal to life on hit? Most of the time you have to build udyr really tanky, and when you do build a damage item it's usually something with attack speed and not a high ad item you would need to get a real benefit from lifesteal.

7 Comments

CaptainWednesday1 votes

Like a Xin Zhao style heal?

Caldros1 votes

Yes.

CaptainWednesday1 votes

Nevertheless, he can clear the jungle fairly quickly without having to sustain more from Turtle stance. A good Bear->Turtle->Phoenix->Tiger can typically wipe out a camp without taking much damage at all. Plus, the new(er) jungle items make sustaining so much easier. Asking for this is asking for an undeeded rise in power.

Roaranor1 votes

Can you elaborate a bit more? Life-on-hit just sounds like a damage reduction which is the purpose of the shield.

Caldros1 votes

It would be. He currently gets lifesteal as a passive in turtle stance. However usually udyr builds tanky, and when he can build some damage he usually goes for an attack speed item like trinity or wits end than he would a pure ad. Neither of which benefits a lot from lifesteal. I think getting a set amount of life per hit like Aatrox, Xin, or Irelia would synergize better than lifesteal considering his kit and normal build paths.

Roaranor1 votes

You don't necessary have to build pure AD to benefit from lifsteal, as long as you primarily doing damage via a method that can proc it. Tiger and Bear stance are aa modifiers I believe, and his only damage in turtle stance is aa (unless you built an active item). The stances all have windows for him to benefit from lifsteal. The only difference is that the stance with the least amount of damage offers it along with defensive stats.

Though they have an innate heal, all three of the champions you mentioned usually build lifesteal at some point in time, Aatrox being sooner than later, and all deal a good amount of damage via auto attacks which is where they benefit from it.

I think Udyr's base AD along with whatever AD he picks up from items (Trinity gives a bit as well) is more than enough to benefit with lifesteal. I can't imagine him gaining a significantly larger amount of sustain from an on-hit heal than from lifesteal, so switching just feels like unnecessary limiting the window for Udyr to build AD damage.

That just my take though.

LeifKlover1 votes

Before Udyr's rebalance, he had that exact function along with a mana return. It made turtle a first max requirement before it would fall off late game because building tanky gave it less of an impact. Maxing it early gave him an obscene amount of sustain in the jungle, but also pidgeonholed him into building heavy attack speed. This doesn't help his alternative role of being an amazing pusher. In fact it even hurts tiger stance in terms of its usefulness.

Honestly, as an Udyr player, I prefer being up to functionally use lifesteal/damage items in the late game and being able to max an alternative spell that isn't turtle first. Building ravenous hydra gives him a sizable health return with spirit visage, the rest of his build can even settle on being tanky and actually being useful in the late game.

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