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Vel'koz and the mana numbers

Phlight··3 votes·250 views

So, if anyone hasn't noticed yet, I'll be honest, the mana seems considerably low for all of his abilities. Maybe increasing them by 5-10 mana per level would fix this issue. I tested out using Athene's Unholy Grail and I never ran out of mana. Another thing maybe to try would be lowering the base mana per level. Let me know what you guys think.

6 Comments

MackleDoge2 votes

As long as the damage numbers aren't staggering, I really don't see an issue with having lower mana costs. Just because Vel'Koz doesn't require an Athene's to function doesn't mean they should change his numbers to make it so he does. Personally from what I've tested, it really only requires a Chalice to make his abilities entirely spammable/cyclical.

Phlight1 votes

Well, just having a Doran's Ring, I didn't have to recall to get more mana. His damage seems quite fair. Except for maybe the early game passive. I was bringing malz down to 30% hp from level 4 just from the Void Wall and E. Seemed slightly op considering Riven used to have that same power. I also forgot to specify what abilities seem like they have a low mana cost. I believe it's the Q and W that have the low mana issues. He's a nice champ though. I can't wait to see what he is going to bring in the future.

MackleDoge1 votes

I think he definitely has lane bully potential, but he also doesn't having any escapes, so since his abilities almost force him to push the lane, when you're playing against actual people they can easily position themselves so that the poke forces you to mistime CS or push the wave beyond where Vel'Koz can safely farm it. I do think that he might end up needing a little tweaking, but he seems to be pretty well done from my perspective. Maybe a sharper scaling on his passive, where lower levels the damage isn't as overwhelming but it ramps up to be at the values it's currently at? What do you think about that?

Phlight1 votes

That actually seems fair and yeah you are definitely right there. I actually didn't think about the escapes. Good call.

MackleDoge1 votes

We'll have to keep it in mind for when Vel'koz is released in case any discussions crop up about issues or balance conversations.

Phlight1 votes

Yeah definitely. I'm glad you told me that. I'll make sure to keep mind of that next time. Thanks!

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