@ricklessabandon muramana abuse cases

Tiropat·7/12/2014, 6:53:07 AM·3 votes·723 views

Hello there forumites as a lot of you know Rick has been doing work on item 3042 which is a good thing because as it is now the item is kinda boring. However his most recent iteration has it granting huge attack speed boosts as well as on hit true damage while not a bad idea I would like to point out a champ who would abuse this item like no one else could. MasterYi

He scales extremely well with attack speed because of his true damage on e combined with his passive giving him free on hit attacks every few attacks. This item will replace item 3142 because it is cheeper, has more asi when activated, true damage to make up for a lack of armor pen, and ~twice the ad depending on how far into the game it is.

To show how powerful this combo will be allow me to pull some numbers from lolwiki for champ bases and grown and the client for runes and masteries.

with a relatively safe rune page you will get 15% asi on marks as the only offensive runes. As far as yi rune pages go this is horribly conservative but you can't be crazy when you are building tear, get some defense. masteries you will get asi and all the bonus ad on the offensive tree, the rest don't matter as they don't add anything to the true damage calculations i'm doing.

For this calculation I am going to assume Yi is level 11 with manasword completely stacked.

First we have our mana. 1k from the sword and 600 from our natural pool. 1600 mana

Our ad is the first calculation base of 55 growth of 3 per level 10.5 from masteries 25 from the base of mana sword and 32 from the mana. We get ad off bonus ad from warlord and our total ad from e passive.

(55+(30+10.5+25+32)*1.05)*1.1=173

(if this is the wrong way to calculate his ad please say something)

True damage is what I'm really after here with level 2 e we have 15 a hit plus 12.5% ad plus 10 from item 3042 passive and 32 from the active.

173*.125+15+10+32=78

78 true damage a hit. I actually have no idea how much that is or actually means. Sure looks like a lot, say how fast were we attacking again? Base asi of .679 times a second and with all our actives going we get a nice chunk more

.679*(1+.2+.55+.7+.05+.153)=1.801

So 1.8 times a second our shortest duration buff is e lasting a meager 5 seconds.

1.8*5=9

we get 9 autos if our victim doesn't run fast enough to get away.

But wait there is more, yi's passive will give an extra 2 hits if started empty and 3 if started primed. To keep it low we will use the +2.

11*78=858 true damage in 5 seconds.

for reference Renekton with item 3143 and his ult popped has 2299 hp assuming defensive masteries, equal level, and no hp runes

That is over a third of Renekton's health in true damage over 5 seconds.

A squishy mid like Veigar has 1137 hp at level 11 and would take 75% of max hp in true damage.

What do you guys think? Will melee carries stop everyone else from having nice things? Would you build the new manasword?

3 Comments

Dormin7/12/2014, 9:37:29 AM3 votes

I believe getting a tear will dellay Master Yi's powerspike by a lot. Jungle Yi already has to build an expensive Wriggles then farm up 30 monster kills to actually be able to make an impact on the game. Add a manamune and you've got a problem. Infact, forget the manamune. Yi will not stack the item very quickly at all. In it's tear stage he only has his Alpha Strike and Wuju style to spam to stack it up. Even assuming you make it to the Manamune stage, it'll still take a lot to stack it using autoattacks because the stacking passive has a 2 second cooldown only procs twice every 8 seconds. Thats like a 4 second cooldown per tick. This means no matter how much AS you have you'll only be stacking it at a very slow rate.

Yi doesn't need to worry about his lategame damage at all, in fact, he need to play in such a way and build such items so that his lategame comes as quickly as possible. Adding more scaling items onto him will not do this. Ghostblade is really good on YI because the active gives him pseudo-gold benefit. This is why a some people run Ghost+Youmoo+BotRK. Because when Yi Ults, activates, Ghost, activates, Youmoo, activates Wuju Style and BotRKs his target, he is effectively God for about 10 seconds.

The Bored Frog7/12/2014, 9:24:10 AM1 votes

What makes it worse is the said AA is also 1903 regular damage granted armor probably reduces that down to close to 1200 but u add the true damage there it is over 2k... thats some scary shit