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Lich Bane Nerf - How to buff AP Ezreal to compensate

Paniron··2 votes·156 views

The Buff of 0.2 -> 0.4 AP Ratio is not enough for AP Ezreal because his Q deals PHYSICAL DAMAGE. I propose a change which would introduce a new & interesting mechanic - if it is possible. If Ezreal's AP is higher than his AD his Q deals MAGIC DAMAGE, if not it still deals PHYSICAL DAMAGE. This would buff AP Ezreal - making him maybe even viable in another Meta, yet AD Ezreal doesn't receive a nerf but too a minor buff because the AP of Triforce now scales with 0.4 instead of 0.2, meaning 6 more damage per Q.

TL;DR: Buff Q from 0.2->0.4 AP ratio (as on PBE); If AP>AD Q deals Magic Damage, if AP=/<AD Q deals Physical Damage

3 Comments

Sneak Dog2 votes

I think this might just be a very confusing mechanic, both to play as and against. Ezreal buys a rageblade, with stacks, he deals magic damage, without, physical. Add a Maw of Malmortius, an ally with Zeke's Heral and it gets really confusing to fight a hybrid Ezreal. It would probably be better to just split up the ap ratio into bonus magic damage and keep the base physical.

Paniron1 votes

OK, with those 3 items you're totally right - but to split the damage is confusing too. What if it doesn't work with such items though and just with the base AD Items provide? Of course this has to be possible for Riot or else they cannot implement such a change - but I think that would solve this problem

Sire Hippington1 votes

I don't think that will be an issue, as it would only apply to hybris ez, who is pretty bad compared to full ap or full ad ez, and even if u play hybrid EZ, u would want ur Q to deal magical dmg as u won't get pen, and without pen, magical dmg is alot better than physical, as all champs have more base armor than mr and it's also alot easier to get huge armor from items.

And also, Gynsoo's will usually permanantly be at full stacks, as ez can use his low cost Q every 8 sec to keep them up(not keeping the stacks up just to have physical dmg on his Q would be pretty stupid)

Making the dmgtype depend on ad/ap would be a realy nice buff for ap-ez without actually influencing ad-ez

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