Issue with Leblanc's jump

HeyItsOnlyMe·5/29/2014, 12:43:37 AM·1 votes·91 views

So I've actually been seeing this pretty much every time I play Leblanc but there's an issue with her jump where, for the duration of the cast time of the original jump, she can be hit where she was initially standing. Even with a quarter second cast time, that's a time that she basically has the largest hit box in the game, and when you want to split second dodge skill shots, split seconds count. My thought was that the original jump should be instant, yet there be a delay before she can reactivate to return.

5 Comments

MrBuffington5/29/2014, 1:01:12 AM1 votes

I mean, it might be a bug? Are you saying during the dash animation she would take damage if the skillshot was aimed at her original location, even if the skillshot doesn't hit her character? I do play LeBlanc but honestly I can't remember having this problem.

If you're saying that LeBlanc's W should be a blink both ways, I think Riot is working on ways to nerf LeBlanc, not buff her, lol. She's already one of the most slippery champions in the game, making her even harder to hit doesn't seem healthy for the game.