riot pls. (varus QoL change, now with 100% more image to explain why better)
i would like to know why this change has been omitted when the technology was available for it (immediately after xeraths re-release) image explains it better.
i would like to know why this change has been omitted when the technology was available for it (immediately after xeraths re-release) image explains it better.
Before posting, I sent your suggestion off to the design folks. I like this.
While you're tossing suggestions for new QoL suggestions to the design folks, would it be possible to ask for TF's Wild Cards (Q) to have the same directional as Kha'zix's evolved void spikes (W)? I haven't played TF in a while so I'm not sure if this actually ever happened.
Done recently actually. I was very happy to see it.
OOOOOOOOH I AM SO HAPPY. It's been ages since I played TF and that was actually one of the reasons.
Quick, any other targeting reticules we should change? Urgot Q is the only one that comes to mind.
Yeah, change the range indicator into an arrow and show the range of the homing missile range.
There is a ring for the missile range while E is affecting something.
Yeah, well I mean have it always be there, just a little grayed out for faded when you hover over the Q ability.
Oh, like to tell the range difference between Q by itself and Q when locked on?
Exactly. Can't reply anymore to ur comment lol.
Thanks BaconBird. Also, please send a thank you to whoever changed Twisted Fate's Q indicator. That had been bugging me for a long time.
you have no idea how happy i am to know this!
yey
Would it be possible to have a toggle for these indicators? I thought it was a great idea but I just now played the new Xerath for the first time and I really disliked the arrow part of the indicator. I found it confusing and intrusive with how quickly it can spin around the character if aiming near the character. I much preferred Varus's current system of just the two rings.
I smart cast for reference so perhaps it could be made so there's no arrow indicator for smart casters but there is one for those who don't smart cast.
Not a fan of the whole "Riot pls" title, as that usually precedes QQ threads. However, you have a valid suggestion here; I like it.
just make it like
's Q
i actually like xeraths more than Vis , if it was up to me id change vi indicator to xeraths one, but either of them are better than varus indicator.
That's a good suggestion. If Vi's Q doesn't do this either it should be implemented as well. Looks to be one of those real quick fix ideas so hopefully a Rioter sees this thread.
i like it to
I really think they should revert his base movement speed back to 335.
while we're talking about QoL changes how about... oh i dont know... ALL THE FUCKING SUPPORTS!?!?!?! while riot has time to reply to minor issues that varius has and how ppl want an inflatable Vel'koz a whole line of champions are FUCKED and not one statement to say HOW or WHEN they will be fixing it! now i know WHEN would be hard to say but HOW would not! meh exact numbers might be iffy but saying "xyz is looking at being buffed while lmnop is looking at pdq change" should not be out of the question >.> i honestly haven't played a game of LoL since the 4.3 (i think it was) update that farther screwed over the supports by nerfing their starting items... i might play one match when team builder comes open for NA... but it wont be because i like the state of my favorite champions >.> the supports >.>
I think supports is a bigger issue than a simple quality of life ability indicator change.
thats beside the point though... anyone who plays varius with any regularity knows how about how far his charged arrow will go so this is just a minor pain in the ass for those who just want to pick up and go with him. when there is an experienced player playing a champion like varius or someone like ahri they don't even use the range indicator 90% of the time because they are able to guess where its going to go quite accurately. so my point is why waste time on small unimportant things like this updated range indicator while 5 champions sit in the trashbin totally screwed over to the point where they aren't even playable anymore... i guess what i'm saying is why waste time on shit that really don't matter when more important stuff could be getting fixed?
Because an ability indicator probably takes a tiny fraction of the time it takes to do a 5 champion overhaul.
I'm not sure which champions you are referring to.
Also, standardized indicators are good for newer players and people learning a champion.
Also also, Riot is divided into teams. The people that fix this stuff probably aren't fixing whatever champion issues as well.
fixing supports would be easy just revert all nerfs to them from the S4 preseason patch on
it wouldn't take a team of developers to do this as i'm sure riot kept backups of every champ tweak (as i know they even have old items backed up just look at all them items "reimplemented" but restricted to TT)
if they don't have enough teams or big enough teams to fix their issues wouldn't it make sense to higher more people?
by the way how DON'T you know which 5 im talking about? the only 5 supports that are currently broke as fuck in the game? think hard...
there are only 2 actuall supports that arent broke atm and thats
and
and people bitch about how tanky leona is but besides thats her role she IS a SUPPORT TANK, EVERY OTHER (true) SUPPORT is trashed! and all the AP midlaners or other tanks that go botlane can't just instapop leona and it makes them QQ like lil bitches
You seem tense. The only reason I asked was because currently the only support in my mind that needs attention is Soraka, and MAYBE Sona. I have seen the others perform extremely well in ranked games so I tend to think perhaps they have a high skill floor and ceiling.
Reverting utility scaling isn't going to fix any support problems.
what utility scalling? last time i checked poking, healing, and CC was better than 1% movement speed scalling on sonas E and it seems you're hinting that i'm not capable of playing these 5 skillfully? lets not bring LCS into this as i am sure your not an LCS player and cant play these supports like them! JUST BECAUSE LCS CAN DO SOMETHING doesnt mean riot needs to fuck over the campions for everyone else. have you tried to play a taric,sona,soraka,lulu, or jana vs Nami/Leona? hell have you tried them vs
,
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? neither Thresh nor Blitzcrank have had their dmg nerfed in the name of "scalling utility" and they are usualy played as supports however the traditional supports have been nerfed for the all important "ultitly scalling" that isn't even noticeable with a
you get 1% movement speed on sona's E ... so... who wants 1% movement speed over poke,heals, or CC as a support? NOT ME. which is why this is the current case:
Volibears throw, slow, and passive makes him better than all the traditional supports!
Thresh has built in scaling already that is looking at being BUFFED, pulls, knockback with a slow, a shield w/ utility, and an ult that has dmg + CC i wouldnt suppose that would make true supports seem a little lacking?
Anni has a passive stun from lvl 1, AoE dmg, late game dmg scalling, and insta-pop-stunbear-combo-of-doom... do you remember any of the traditional supports doing anything like this?? cuz i dont!
Zyra has CC + seeds + CC dmging whipping plants + ranged dmg plants + AoE dmg + AoE dmg ult that has CC and makes her plants do more dmg... nope no true support does this or even has the NEARLY the same amount of CC with that "utility scalling"
Blitzcrank has the pulls, the knockups, the silences, the slows, and a passive shield which is why hes ALWAYS BAN but wheres that dmg nerf for all that "utility scalling"??
Morgana has a root, a AoE DoT, a spell shield, and a multi-target double dmg ult that roots targets... yeah... cuz supports had that before...
again JUST BECAUSE LCS PLAYERS CAN DO SHIT OR PLAY SHIT LIKE THE LCS PLAYER THEY ARE, LCS PLAYERS ARE LESS THAN 1% OF THE LoL PLAYER BASE AND SHOULDN'T HAVE EVERYTHING BASED OFF WHAT THEY CAN DO!
btw how are heals not a form of utility? last time i checked utility is something that is usefull and i might be going out here on a limb but i think JUST MAYBE heals are more USEFULL than moving 4 pixels faster! scaling % hp heal would be WONDERFUL utility scaling
Well, when I said I had seen these supports doing good things I meant in my own games in lowish Gold. I don't watch LCS. Never been into Pro League.
While I tend to agree that Sona's ability scaling is pretty medicore, Sona as a champion is practically a walking Baron buff with an AoE stun for your whole team. Not to mention the in lane support she brings with heals, and her passive that can be utilized for any situation imaginable.
I think traditional supports need a little boost but they are by no means nonviable selections. You go ahead and pick Volibear support, I'll pick Janna and you will never get close to me or my ADC.
Are traditional supports in need of some up tuning? Yes. Are they completely trash garbage out of the game as you claim they are? No. Does derailing a QoL buff thread with desperate cries for support attention actually get you meaningful support discussion with Riot? No.
If you have constructive feedback or analysis by all means make a thread and see how it goes. Yelling in someone else's popular post isn't going to get you anywhere productive aside from relieving your own frustrations.
Thresh has built in scaling already that is looking at being BUFFED, pulls, knockback with a slow, a shield w/ utility, and an ult that has dmg + CC i wouldnt suppose that would make true supports seem a little lacking?
The duo lane support/tank/mage pecking order on Summoner's Rift:
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The support/support tank pecking order on the Crystal Scar:
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Guess which map the buffs to his souls gained per soul collection are going to?
Oh boy, we got ourselves a rager...I like how he says "Haven't played a game of LoL since 4.3" like it's a long time, but it's only just this patch. >.>
The support issue is not a QoL change because QoL changes mean it's a relatively low cost change/update with a high reward, i.e. it's easy. If it makes you feel better, we can give Sona arrows to show who her Q will hit.
it would be relatively low cost to revert all the nerfs since the preseason 4 patch actually i dont think that'd cost more then... oh... i dont know... 0 cents USD
Before I get sucked into a pointless, off-topic conversation with you, I'm just going to say you have no idea how to design games.
i'm sure i dont have the qualifications to design a game myself no, however, im sure anyone with half a brain could tell you its poor development to break a class of champions or characters and just leave them that way... thats just common sense