Other trinkets not stronk enough

1n5an1ty·12/7/2013, 10:56:51 PM·3 votes·534 views

Most of your team is going to be getting yellows because it's usefulness lasts its entire cooldown at it's 2nd rank, and more than it's cooldown at 3rd. The other trinkets, while useful, have huge cooldowns where they cant be used. I think this needs a little tweak (lower cds), and would help with the removal of oracles along with making red and especially blue more viable.

5 Comments

Vampaloo12/7/2013, 11:31:29 PM2 votes

I'd like to talk to whoever does the mechanics of the game. Because its quite clear that if you play with your screen locked, which alot of people do coming from other games that auto lock on your toon.... If your on the bottom left, blue team.. You only have a score frag chart, very tiny doesn't block anything...You can see everything and land your attacks with ease...Do to, being on top right lane, purple team... You have skills directly below your toon, which is often covering the grass halfway to your champ visually... items and stats on the bottom left, which is blocking the rest of the lane, where the blitz grabs stuns and inc attacks come from, same with grass... Mini map also blocks the grass... Yes you can move it from the right to the left, so block the view of the grass and stuff coming out of it or block the middle of the lane?... It is very unfair, and I've noticed a clear difference in win ratio... From having almost an entire screen of view to dodge or land attacks vs being only a an inch or two from interface controls like the skills bar... Would be easy to fix, tilt the map straight left and right like 3v3.... would help alot... or make some of the stuff transparent or minimizable or let it be flipped to the top of the screen? Something has to change, because it is ruining the game play.

Aeolian Melodies12/11/2013, 7:40:16 PM2 votes

Red trinket is far more popular on junglers and a lot of supports pick it up too.

So far as a support main I've seen and tested two things, support going Sweeper and never buying pinks, or support going Totem, building the upgrade that provides pink wards, and place those pinks in good locations where they will give true sight for a long time. Both tactic works and have their advantages at every stage of the game.

What I'm really worried about is the Orb trinket, as a long time CV lover I was looking forward for this trinket, I thought "cool, maybe I can have a CV-trinket now <3" but it's extremely underwhelming. 1 sec vision is laughable when the lvl 1 range on that thing isn't THAT much bigger than the range on the Totem trinket which will give you 60 sec of vision.

Archainis12/7/2013, 11:46:33 PM1 votes

The other trinkets are slated for buffs on PBE.

HitYouInTheFace12/8/2013, 5:24:52 AM1 votes

I use red trinket almost more than I use yellow trinket. It is good for countering warding in bot or the jungle, but you do have to be smart about it since it's CD is so long.

Blue trinket fills a niche (ex: check where the enemy is so lux/ziggs/etc could ult; vision on baron that cannot be removed) and I think it would be more useful in higher ELO play.

I do expect red and blue to get a small buff in the future though, or some new item to help with true vision perhaps.