Some advices on Tanks and Healers

uz8Fc0IVUP··2 votes·8 views

Declaration: I'm not a native-English speaker so my English might be a little hard to understand. And this is my first post. I'll try my best.

Tanks and Healers are common concept in many anti-AI games. Although it is really easy to bring them into anti-human games, it is really hard to make them healthy. On the other hand, LOL is a team-based game, which means both are really important in LOL.

I recommend Roit to have add(or rework) some champions to fill the champion pool.

A frontline tank which its performance(like damage) is decided by its current health, so the enemy backline may have some choice, try to kill it(which mean the tank has its job done), damage him until he has no use, or ignore it and try to kill more value target (which is really risky because the full health tank have much power).

A healer(maybe SorakaSoraka ) , which is very squishy, with a long cd channeling ability that continuous percentage healing an ally but cannot heal itself (like a life line connecting each other). In lane it has to stand behind adc or it will be poke to death or all-ined. In team fights, it can either heal frontline which is rewarding but risky, or heal the carries. The assassins/fighters enemy will have choices : kill the healer(kind of easy but some abilities on cooldown) kill the healed target(you have to use high burst damage to kill it or it will be soon recovered by healer) or try to saperate the healer and the healed. the healer-type support is good to go against tank/fighter frontline.

I want to share more reasons but it has been too long an assay already.....

PS I really like the new champion , he is a protecting tank that Alistar and Taric should be but not qualified.

Thanks for reading!

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