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Getting and Losing LP

Jueyy··1 votes·720 views

How come when you win you only get 15 to 16 lp. When you Lose you lose 20 or above lp its not fair that you lose so much but earn so little.

3 Comments

Only Play Nid1 votes

Doesn´t work like that. System takes into account streaks and current rank vs MMR rank. So, eventually, you get to the point where you win 50/50 for a long time. That´s your real rank and the LP balances out. If your too low, you gain little as you should win like 75% of the games, and vice versa. The higher you get vs your MMR skill, the less you lose, because you´re winning games the system believes you shouldn´t, thus, more rewards. Dynamic Balancing and working as intended.

Pilige1 votes

It is heavy-handed with streaks though. The fact that it doesn't take any personal statistics from the game in "solo" queue is what upsets most players. A lot of my friends would like to see something like the LCS Fantasy points system applied, where KDA, objectives, and farm play some factor in your LP. You can lose an extremely close match in which you played very well, but it came after a long loss streak and your just hemorrhage LP even though the close game means that you are probably at near where you belong.

Matthias91192 votes

AFAIK "streaks" don't directly impact LP, but they might cause a quicker rise/fall in MMR (which would indirectly affect your LP gain).

Scoring players on anything other than "did you win the game?" will distort gameplay. IMO it is a very, very bad idea.

'KDA' encourages farming kills when you're ahead rather than closing out the game, and avoiding fights when you're behind. If you think you're gonna lose anyway, why lower your KDA and lose even more LP by trying for a heroic comeback and wrecking your KDA?

'Objectives' generally massively overvalues split pushing, even when it's a terrible idea. If you're about to lose, rather than defend the base, go knock down a couple undefended enemy towers so you lose less LP! If you get more LP by knocking down every tower and inhibitor rather than pushing one lane to the Nexus, that discourages certain strategies.

'Farm' or 'Gold' obviously encourages farming even when it's a bad idea. Again -- about to lose? Abandon the base and just go kill minions/jungle mobs so you lose a little bit less LP. Way ahead? Don't push the nexus and win, farm 10 more waves of minions and get Dragon again so you get a better "score".

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