Galio's E

Qmalvadore·3/13/2014, 3:10:41 PM·1 votes·903 views

Galio's E ability is the only reason why he is under-rated right now. Instead of a peanut damage ability with a "meh" speed buff, give him a small-range leap or dash ability with a small AoE damage. It doesn't have to do much, but it would synergize with his ult a lot better. Just a thought.

4 Comments

GROMMI3/13/2014, 3:20:15 PM2 votes

Sir 52 % speed buff is massive. I believe his E isn't the issue, it's his kit that isn't his R and E.

Sire Hippington3/13/2014, 4:33:54 PM1 votes

His E is rathere the reason why he does work well if played in a coordinated Team. Don't forget that his E alsp speeds up allys, and a 52% team wide speedbuff is huge.

Galiio got alot of other problems though:
-He's designed as anti magic tank, yet he has no scaling mr
-His entire dmg relys on skillshots that are rather easy to dodge(atleast if u know his animations)
-He's melee, but no skill but his Ult would profit from getting into melee range
-His dmg-scalings are poor(basevalues are great though)
-His Ult is countered way to easy, as it's an channled abillity with a short cast time, it often gets cancled by a Blitz or Sona ult at the same time, any on-attack cc will automatically brake it like udyrs E or renektons W, and any long ranged cc can be pretty crucial...

Uncle Bae3/13/2014, 6:08:48 PM1 votes

I rather them increase his ult radius and make it where it can't be interupted (like morgana). His main problem is that his damage falls off hard, and his Q animation is slow and clunky (meaning it's easy to dodge).

Kauljrhn3/14/2014, 3:57:44 AM1 votes

All of Galio's abilities have some trouble.

Resolute Smite [Q] has seemed to be dialed back in damage due to the AoE component and slow, but the missile speed makes it seem very swingy- people consistently dodge it or don't. The ability doesn't feel like it is very sneaky because you almost always want to toss it at maximum range.

  • It has been a fun spell at times, but I agree with Don Heulnich that Galio lacks good reason to be in melee other than for Idol of Durand. I feel Resolute Smite could be replaced to add melee incentive somehow, though I don't have a current suggestion.

Bulwark [W] has cool interaction with his current passive in that it boosts Galio's AP by boosting his Magic Resist.

  • The ability has a number of use cases, but putting it on an ally almost seems like it should apply the healing to them as well.

Righteous Gust [E] deals fairly consistent damage given its cast time and satisfying window for dodging the ability, but it's not especially threatening.

  • It could maybe push enemies back at cast time- a small amount like Maokai's Arcane Smash (Q) or Diana's Moonfall (E). I think that would be very thematic.

Idol of Durand [R] has plenty of weaknesses and plenty of use cases. The only frustrating case I find while playing him is the set of on-hit stuns that knock him out of it- mostly Udyr's Bear Form.

  • Perhaps he forms a protective shell during his ult that stops (some forms of?) cc but breaks down with each attack/cc proc.

Runic Skin [Passive] works well for an anti-mage tank.

  • I know his passive has been mentioned by Riot as a point that should change. Presumably it makes Galio too focused against mages.