Sivir buff or balance to make her viable.
I'm not the most knowledgeable League player nor am I informative of all the statistics and mechanics of all the AD carries, but I feel that Sivir significantly lacks the most potential compared to other AD carries.
I do not want to seem ignorant and create a list of buffs that will turn her OP but I have thought of a few suggestions that I believe would make her more viable.
- Increase Sivir's attack range. She currently has the shortest attack range out of all the marksmen. (With the exception of Kog'Maw who can toggle a range increase.) http://i.imgur.com/gJAefmy.png
- Reduce mana cost of Boomerang Blade at later levels. Most of the AD carries are able to spam most of their Q's/Skillshots (Varus, Lucian, Caitlyn, etc.) but Sivir must calculate each Boomerang Blade carefully or else she will quickly become OOM.
- If above statement cannot be changed, reduce mana cost of Spell Shield or increase the mana refunded on hit. Spell shield is her only battery for her mana dependent Boomerang Blade but you must spend half the amount you would be refunding. (If you are guaranteed a spell block.)
- Remove cast time on her ult. I honestly do not understand why that is implemented and it has gotten me killed multiple times when I intend it to save me. (Or let a target escape when I try to chase.)
These are the only things I truly ask for Riot to look over. Playing Sivir, I believe that there is just a more higher scaling of risk vs the low amount of reward she can output. However, I will greatly appreciate any other members of this board to point out the flaws or cons in my suggestions as I have stated I am not the most knowledge player in this community.
Please turn this into a discussion board for any other improvements or comments regarding Sivir. Thanks.