Armor Penetration vs Damage(flat and scaling ad)
i just wanna know which one is better. I'm about to make my troll#3 rune page,
i just wanna know which one is better. I'm about to make my troll#3 rune page,
The answer is also complicated by the stats of the target you are hitting. Armor penetration makes you deal higher damage to tanks (who would mitigate raw AD with armor). AD on the other hand is substantially better than armor penetration when hitting squishy targets. Generally AD and flat armor penetration are strong through the early and mid-game, while late game percentage armor penetration becomes necessary for dealing damage to people building for durability.
You got it wrong Wreckz because tanks have more armor, flat armor pen is less effective against them.
Because each point of armor provides less and less damage reduction the closer toe points you remove are to zero the more effective the armor pen is. This is also why magic pen builds go all out the more flat pen you have the more effective it is.
This means armor pen runes are strongest early when armor values are low. Flat AD on the other hand is really strong early to the point where it crushes armor pen early. Eventually armor pen catches up as you gain more ad.(since you won't be gaining flat pen typically while you will be getting quite a lot of ad.)
I haven't crunched the numbers since season 3 but the long and short of it was flat armor pen sucked hard. These numbers are from memory, but armor pen is worse than ad at level 1, dealing about ~10% less damage to champions and ~20% less to minions at about a hundred ad armor pen breaks even versus champions. On an endgame carry armor pen deals 5% more damage or so.
Certain champions fall well out side these parameters, but after the removal of old cleaver and the flat armor reduction (at the time reducing 70-80+ armor flat was reasonably doable. Nowadays breaking 40 is neigh impossible.
There certain situations where armor pen is better on specific champions. Mid lane assassins mostly, but by and large flat ad is more effective.
Early game = attack damage is better. Late game = armor penetration is better.
Top lane = armor penetration is better Mid lane = attack damage is better Bot lane = attack damage is better
If you are a champion who scale hard with ad (Wukong, Lee Sin), then attack damage is better.
Armor pen is going to make you do more damage to champs all game than the AD runes will. The difference is pretty insignificant though and the AD runes make last hitting easier, which is why more people use them.