Season 4 Support Items: Gold Efficiency
I am currently in the process of writing up a more detailed analysis of the efficiency of these items and their potential uses (which will include more information on the passives). But I thought you guys would appreciate having all this information compiled in one place.
I am very interested to see how these changes interact with Season 4's changes to vision, warding, and trinkets. You'll notice that each of the starting items costs 365g, which leaves just enough gold for a ward and a potion.
Remember that all of this is still in the PBE and some of it will probably change a bit before it goes live.
Ancient Coin - 365 (real value w/o passives = 360g)
5 health regen (180g)
3 mana regen (180g)
Favor (passive)
Nomad's Medallion - 850 (real value w/o passives = 948g)
8 health regen (288g)
11 mana regen (660g)
+2 gold/10 seconds Favor (passive)
Talisman of Ascension - 2000 (real value w/o passives = 1904g)
20% Cooldown Reduction (644g)
10 health regen (360g)
10 mana regen (900g)
+2 gold/10 seconds Favor (passive)
Shurelias’ MS buff <unnamed> (active)
Spellthief's Edge - 365 (real value w/o passives = 387.5g)
10 AP (217.5g)
3 mana regen (180g)
+2 gold/10 seconds = Already broken even, this is additional. Tribute (passive)
Frostfang - 850 (real value w/o passives = 855g)
20 AP (435g)
7 mana regen (yoloswag 420g)
+4 gold/10 seconds = already broken even (barely)
Tribute (passive)
Frost Queen's Claim - 2000 (real value w/o passives = 1687.5g)
50 AP (1087.5g)
10 mana regen (600g)
+4 gold/10 seconds
Tribute (passive) - 8g/basic on enemy (10s CD)
Arctic Embrace (active)
Relic Shield - 365g (real value w/o passives = 348g) 50 health (132g)
6 health regen (216g)
Spoils of War (passive)
Targon’s Brace - 850 (real value w/o passives = 894g)
175 health (462g)
12 health regen (432g)
Spoils of War (passive)
Face of the Mountain - 2000g (real value w/o passives = 2212g)
375 Health (990g)
25 health regen (900g)
10% Cooldown Reduction (322g)
Spoils of War (passive)
Deadly Phalanx (active)
HAHAHAHA
who rely on ap for damage and therefore are mid to late game.