Shaco Box Feedback in S4.

Freezman·11/27/2013, 4:29:17 PM·5 votes·476 views

Hello.

I'm a D5 shaco main and I have a few thoughts to share.

The jungle in S4 now does more damage, so much more that boxes pretty much get one shot by camps past lvl 3, which hinders shaco's already bad farming ability even more. Boxes should get some HP rework. I read suggestions about making it as the ward HP giving it 3 hits to destroy it

Secondly now it's harder to gank bot lane because relic shield passive destroys the box in one hit. Relic shield should be reworked in this regard.


When playing bot lane it also consumes a charge which is aggravating when playing against lets say zyra and you don't want to AA her plants because they will consume a charge.

7 Comments

eKatSS11/27/2013, 5:24:45 PM3 votes

You have suggested a very nice and simple idea; rework the boxes so that they have 3 hp "ticks" like the wards. In my opinion, it's the best suggestion I've heard of for a minor Shaco change. It won't upset the balance and will help Shaco's clearing a lot.

VexingRaven11/28/2013, 4:00:54 AM1 votes

I think Shaco in general needs a lot of work in the new jungle, but I think this would help. My only concern is that creep camps will still one-shot them because there are 3 or 4 monsters in most of the camps. Also might make Shaco boxes a bit silly when it comes to killing them, an AD carry with 250 AD SHOULD one-shot Shaco's box if he places it where the carry can get it without any distractions.

einnA hcetxeH11/28/2013, 9:13:56 PM1 votes

His boxes health should increase a bit, but making it take 3 hits to destroy no matter how much damage you do is just stupid. A level 1 shaco could solo a level 18 camp if the boxes were like that as you can get 3 out before the monster respawns like with blue buff, tanking 9 hits, allowing you to absolutely wreck the monster, taking little damage.