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Pantheon

Reloadable··1 votes·1,093 views

Hey guys, I've been maining Pantheon top lane and jungle for a while now, and have come up with a few questions about his spear, and a few suggestions about his other stuff. So, here they are:

Pantheon's spear shot is affected by the passive bonus from his E, leading it to always critically strike against targets below 15% health, but is there more to it? Can his spear shot critically strike from normal critical bonuses? Is it affected by modifiers to critical damage, such as from item 3031 ? And finally, does it proc effects such as item 3087 or item 3044 , or even item 3071 ?

Moving on to the suggestions/criticism, I've found that Pantheon has a very weak late game, and that his ult..well, it's just not very useful besides to cover terrain. I've had some great pantheon games, but no matter how much you snowball, if the other team manages to survive until late game, their damage and tankiness will just completely outmatch anything from Pantheon, besides that he will still hardly has enough mana to finish a full burst(including his ultimate). I love his early game, his high damaging skills are well balanced with their large mana costs, but he could benefit a lot from a change, namely an escape. Pantheon is an all in champion, engaging with his Aegis stun, but he has no way to escape after he bursts, or if being chased. His ultimate's channel time usually prevents it from being any use to escape with, assuming you have enough mana left to cast it. He's a sitting duck for an all in champion.

His ultimate, failing to be an escape, is not much of an initiator either. The large channel times give enemy champions plenty of time to walk right out of it if they're not immobilized, and even if they are, by the time you drop in on them they'll be on the edge of the circle, where the damage and slow are so low as to be nearly unnoticeable. His ultimate needs to be quicker, or at least harder for enemies to avoid. If someone decided to jump out of an airplane right on top of you, the only warning you would get is their screams. Mantheon is far too manly to be screaming though, so why do his enemies get so much notice that he's going to be dropping in on them?

Moving on to later in the game, Mantheon suddenly mandrops right off of a cliff. No matter how good you do early game, by late game the enemies will be out damaging and out tanking you to the point where it's not even funny. With an ultimate that was already far from useful, Pantheon's other skills become just as irrelevant. His close range skills prevent him from dealing damage without being right in the center of the fight, but when he's dealing so little damage anyway, you're just diving in to die instantly. He's not tanky enough to survive standing in a team fight. He either needs more damage to make up for his late game squishiness, or more tankiness to make up for his low late game damage.

I think this all pretty much sums up my thoughts on Pantheon, so let me know how you guys feel and any of your thoughts on this.

Stay manly,

-- Pantheon

6 Comments

The Bored Frog1 votes

I only realy think his ult needs work done on it... sense the enemy already runs out and away from the aoe maybe we could add a fear effect to it so it would have some uselfulness there

Jethzk1 votes

Mantheon was a lot better before the changes to his ult. He's pretty useless now.

P4rzival1 votes

Pantheon can burst just about any carry in the game, and his kit allows for very little counter play. If you're running into trouble late game, it's because your build is off-key. Personally, I think is stun doesn't allow for any counter play, because if he gets in range, you're stunned. No matter what. You can flash, teleport, blink, dash out, but you're still stunned.

Reloadable1 votes

Pantheon can burst any squishy carry, sure, but that's assuming he gets the drop on a them while they're alone and easily able to be ambushed, and he has enough mana to complete his burst. He can be outsustained in lane quite easily, and any ranged champions can sit back and farm safely, and just be wary of his all-in. Unless one builds purely tank or purely damage, he nearly always falls off late game. Building tank forces you to play that way, which is not quite what his skillset is good for, and building damage allows you to burst down a lot of champions, but Pantheon doesn't have any escape to help him get out of that situation, making him much less useful in a team fights when he usually has to engage with his single target stun. His stun may be powerful, but it's no different than any other stun. Most stuns chase after any escapes, and it's not any longer than other stuns. The stun is his engage, because he needs to be close to get off his autoattacks and his heartseeker, so he has to be able to reach his target. If someone could just dodge his stun, then there goes all of his cc and engage, and there's nothing he can do.

P4rzival1 votes

I don't know of a single stun that persists even if you escape from it. The only other stun that removes counter play is Ryze 's W, but that's instant and makes a bit more sense. Pantheon, on the other hand, leaps to his target, giving the appearance of being able to flash away, when in reality you're stunned no matter what.

Reloadable1 votes

I believe Sion's stun will chase you if you flash, and so will Vi's ult. There are some that do, of that I'm certain. I don't think I've had a case where I have stunned someone as Pantheon during their flash, but even if that was the case, Pantheon would land at the location where the flash originated, not it's end destination, which would leave the affected champion fairly far from Pantheons up close damage.

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