Little counter play to Xerath?
With a new stun that lasts as long as Annie's did pre-nerf, and a much longer range, what counter play is there?
With a new stun that lasts as long as Annie's did pre-nerf, and a much longer range, what counter play is there?
Stand behind your minions
if you mean the PBE Xerath
coulda sworn i put this in pbe thing
PBE forums use the Beta, so it looks exactly the same aside from the sub-community list, I don't blame you.
Stand behind minions, is indeed one thing. For some reason, Xerath feels an awful lot like
now. His q goes through minions for some easy harass, his w also can damage the enemy champ very easily, and his e works as an engage/disengage. So taking that into account, with the relatively long cd on it, bait it out, and then engage on him.
Actually, to an even further extent, the new rework makes him an even better assassin... as soon as he hits 6, he can go to any lane and not even enter the lane; he could just sit in brush, and fire off Arcane Barrage to help the lane win.
Assuming he can hit with the smaller AOE. It would require solid CC from the lane owner to be truly effective. Plus with his low movement speed and mobility it would have required Xerath to have really crushed his lane, since the majority of popular mid laners currently have strong wave clear (Orianna, Gragas, Kha'zix, or even Kayle and a decent LeBlanc).
Definitely very similar to Ahri and definitely plenty of counter play. He still lacks what is pretty significant in the meta currently: mobility. So he isn't a strong roamer and he lacks movement in teamfights meaning he can be easily focused or forced into a less than optimal position for Xerath. Furthermore the stun no longer needs a proc, but it is now a skillshot, and an extremely slow and obvious one at that, plus it has a pretty short ranged compared to similar skills.
As far as his other skills are concerned, his Q now requires a charge up to reach it's maximum range meaning it has a big giveaway and the decrease in movement speed can generally allow a skilled player to avoid or shift to a better position to endure the poke. The W also has a decent delay after the indicator of where it will land, so any champion with boots can probably dodge the majority of those as long as they are paying attention to the players patterns in the lane match-up. His new ultimate is actually what I feel to be his biggest weakness. He can be immediately CC'd out of it with anything from a silence or stun to the slight displacements like Vi's Q. On top of that it has a much smaller AOE than his previous ultimate so it doesn't have a large of impact in grouped up teamfights or sieges, on top of it being fairly easy to dodge unless your target is CC'd.
I do agree with you on his ult; it seems like it has very little impact, and can be completely wasted due to the small aoe it has, compared to the old kit. Though the reason for his root in place is to make sure his positioning is safe during teamfights. His abilities all have fairly large range; he simply needs to harass from the back.
I agree with you also on his lack of mobility compared to the meta. His teamfight potential is phenomenal, but if he was to be caught out, it would be a certain death. I can see this new rework definitely having a bit more interest and appeal, but it would not make it to the popular scene.