Diana proposed changes to Shield
I've been playing
Diana a lot recently, and even after the nerfs that happened ages ago, I still enjoy her style. But I feel like some of her abilities could use quality of life improvements to help make her more viable as a pick all around, since it seems like to me she is sort of niche in her selection. One that stands out to me is her shield. It's not exactly a strong shield on it's own, even when all 3 orbs detonate, and often times the orbs will rotate away from an opponent just before it hit's something, then fizzle being unable to increase it all. This is a very frustrating thing to play with, and it's easy to exploit against her.
I think an simple fix to this would be to allow the orbs to explode after their duration no matter where they are. Even if it meant reducing the duration of the orbs, it's kind of lame to put a skill on cooldown that is defensive in nature, but only get the full effect when playing aggressively with it.
Not really a huge matter in comparison to other champs and such, just something I noticed. :)