Oracle Elixir's and Teemo

Dark Helmett·12/3/2013, 8:15:25 PM·2 votes·560 views

IMHO, it does not make sense to delete Oracle Elixirs and keep Teemo's shrooms the way they are. I know they recently make some slight changes to the duration of them on all maps but SR. I think those duration changes need to be brought over to SR as well.

It's those long duration games that worry me the most. Late game Teemo shrooms can and will shred a team to pieces. That's exactly the same time Oracle Elixirs would come into play.

They said they wanted to get rid of the ward wars that was S3. But that seems the only way to deal with late game Teemo shrooms and seems like a huge buff to a champ that already dominates most tiers of game play.

@Riot, was it part of the intention to buff this champ with the removal of Oracle Elixirs?

7 Comments

Baersark12/3/2013, 10:31:59 PM2 votes

This is exactly why Teemo was unavailable for One For All. Lack of a reliable method of revealing stealthed units within a local area makes Shrooms more powerful than they already were.

An easy fix would be to limit the total number of active Shrooms to 3-5. This would still allow for entrapment, without the unnecessarily large minefields that seem to occur whenever a Teemo is present.

Another easy fix would be to retool his Q and E to work off of AP, and leave his Shrooms on AD, similar to the Yi/Tryndamere fix.

Solan Stonewhip12/3/2013, 8:27:08 PM1 votes

you know that it's still pre-season and lots of changes are coming. they will re-balance teemo and eve and all others who were buffed by the removal of oracles and the pink changes