New Vayne Rework! | Insanely strong reworked Kit?

KaioKris·11/5/2019, 10:25:08 PM·1 votes·508 views

Welcome back! Reveal my rework for Vayne! a champion I play quite a bit of. I wanted to see how Vayne would play with moving around some of her power spikes , as well as giving her a brand new scaling mechanic that really falls in line with her lore. Please enjoy and support if you like :) Let me know any criticisms you have of her build , love to hear it Also I have as always my Video giving an animated version of this post, hearing my opinions and also growing my channel of champion concepts.

ABILITY Passive: Debts of the Demonic

  • Vayne uses her extensive connections to barter upgrades for her huntress weaponry
  • Vayne has contracts for each enemy champion on the rift, completing each contract will reward Vayne with earnings
  • completed contracts can be cashed-in upon returning to the fountain, granting Vayne copper sigils, that she can trade for equipment upgrades; enhancing certain abilities with newer effects Order list of contract rewards from Bot - Top I: x Damage dealt to target champion: low II: assist participation: low - mid scales per lvl III: Kill secures: mid - high scales per lvl
  • Actual number values for sigils to be determined

ABILITY I : Dodge roll/Quick-shot

  • Vayne rolls into pointed direction enhancing her movement speed; if moving away from high alert situations ( meaning damage or in range of multiple enemy champions ) decays away after roll
  • After the dodge roll; Vayne initiates quick shot; delivering an auto attack
  • Quick-shot increases physical damage dealt by enhanced auto attack. If quick-shot deals a killing blow to a target; dodge roll’s cool-down is refreshed, granting Vayne an extra cast of dodge roll, repeatable CD 2 secs
  • Contract upgrade: Dodge roll now applies a quick stealth for Vayne ( 1.5 seconds )

ABILITY II: Condemning strike

  • Vayne fires one heavy enchanted bolt from her wrist repeater, dealing damage + knocking target back a fair distance target knocked into terrain: target is stunned for x amount of seconds
  • Contract upgrade: after target is stunned; target is also chained to target terrain for X seconds, limiting their proximity movement to 250 range from chained location, lasts 3 secs target knocked back: dealt damage + target is slowed for x seconds by 60%
  • Contract upgrade: if target is knocked by target is tethered to closest unit, pulling them together and slowing for x seconds *Priorities champions over minions/monsters

ABILITY III: Deadly Caltrops

  • Vayne throws down a handful of cursed caltrops around her current position; dealing damage over time to minion/monsters while they stand inside the zone
  • Caltrops do not vanish after dealing damage like Ziggs mine field
  • Enemy champions who walk through the caltrops will be dealt damage for every step taken inside the zone; targets who use any form of movement ability through caltrops will be dealt bonus magic damage + slowed for x seconds Contract upgrade: enemy champions who use movement abilities through upgrades caltrops will be dealt magic damage + disabled for x seconds
  • Disabling - effected ability is unable for use or can start cool-down for x seconds

ABILITY IV: Hour of the hunt Passive: Unique leveling effect: upon reaching level 6; Vayne will switch from using her wrist repeater; too using her crucible crossbow from her back using the crucible crossbow instantly increases Vayne’s base auto attack range from 550 to 625 increases by 25 per level : 6-11-16

  • Vayne adapts her current bolt usage to silver bolts dealing more damage to enemies
  • Minions / monsters: does not stack traditionally; instead, this ability does x% ( 4.5/6.5/8.5/10.5/12.5 ) of targets max hp as true damage with each attack Enemy champions w/lower max hp: silver bolts deal physical damage + stacks every after 3 autos , once stacked;every auto attack deals bonus armor penetration not true damage
  • Enemy champions w/higher max hp: silver bolts deal physical damage + stacks every 4 autos consuming the 4th auto to deal true damage increasing every-time it is consumed 4%/5% / 7%/8% /10%/11% damage
  • After reaching lv 16: any enemy champions above 3,000 max hp will be dealt true damage using the 4 passive stack system Active:
  • Vayne Disappears into stealth for x seconds leaving behind a shadowed remnant of herself which can be used later on
  • Upon coming out of stealth; Vayne is granted bonus attack speed for duration, as well as increased movement speed towards enemy champions ; which can be stacked if multiple enemies are within radius
  • Vayne gains 30% reduced cool-down to Q
  • 5% for every kill gained during ultimate
  • 4 seconds extension increased for each kill
  • each kill leaves behind a shadow remnant, which Vayne can reactivate ultimate to blink to that shadow.
  • if Vayne blinks to a shadowed remnant; the remnant will vanish; also increasing Vaynes ultimate by 3-6 seconds

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