Improvement of Dragons' Spawn

Ephemeride·11/25/2019, 11:28:04 PM·1 votes·1,020 views

Dear community,

The new features with dragons introduced in the pre-season are great. They are making the Rift dynamic and giving new possibilities to the players.

Nevertheless, one thing is not good: it is TOTALLY RANDOM.

That is why I have few suggestions to improve the system.

We do not know which dragon will appear, and if one of a certain type will appear. To give the possibility to the players to build more strategies with dragons, I recommend that all four types of dragons appear during the game following a random loop determined when the game is launched, and until one team kill four dragons. Every time a type of dragon appears, the Rift is changing into the type of the dragon to make the Rift even more dynamic and to give the possibility to build even more strategies. When a team kills four dragons, the last dragon to be killed is giving its definitive type to the Rift.

To make it clearer, here an example.

The game is launched and the interface tells the player the order of the loop for this game. Infernal > Ocean > Mountain > Cloud.

Team 1 kills the Infernal and has one dragon. The Rift turns into the Infernal Rift.

Team 2 kills the Ocean and has one dragon. The Rift turns into the Ocean Rift.

Team 2 kills the Mountain and has two dragons. The Rift turns into the Mountain Rift.

Team 2 kills the Cloud and has three dragons. The Rift turns into the Cloud Rift.

Team 1 kills the Infernal Drake (the loop is repeating) and has two dragons. The Rift turns into the Infernal Rift.

Team 2 kills the Ocean and has four dragons. The Rift turns DEFINITELY into the Ocean Rift.

The Ancestral appears.

What do you think about it? Is it a solution to the main concern about the actual system, too random?

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