Time to give out Mastery Tokens in ARAM...

Angel Lala··3 votes·284 views

I'm not understanding the logic behind not giving out mastery tokens in ARAM. It's not a rotating game mode. Yes, it's very different from Summoner's Rift and people die more/kill more, etc. But that's why there's an entirely separate grading curve also for ARAM. It takes a lot more kills/assists for a Lux in ARAM to get an S- than it does for a Lux in SR. So if the grading is scaled accordingly, why can't ARAM have mastery tokens? [slayer-jinx-unamused]

2 Comments

Edge of Daybreak1 votes

I don't see much mastery in rolling a loaded dice vs someone else's loaded dice until I win. Even if ARAM was properly implemented to be actually random in the first place I still wouldn't see the point of giving out mastery tokens for it because champions are not designed to be played on ARAM.

Also the reason it's hard to get an S on ARAM is because everyone does extremely well with the same champions it's why ARAM accounts exist. The average for doing well on someone like lux is insanely high because everyone does well with little effort. I personally had to go 25/2/X assist as jhin with a lot of cs just to get an S- and I thought holy crap that's crazy but nah it's just slightly above average.

Kuthillick1 votes

There's way too many random elements on ARAM for there to be a good measure of high end champ mastery. Is the other team squishy? Are they all tanks? How's your team comp? Does the other team have good poke? Divers? Summoner's Rift helps eliminate some of these questions in one way or another by having a GENERAL team composition. Summoner's Rift also forces you to play on a map that tests your peripheral skills such as warding, map vision, objective control, and roaming. These skills rarely apply to ARAM as it is more of your ability to fight as a team and micro around skillshots for the most part.

While the grading could use some help, in general Im happy with how the system works for ARAM.

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