To Make Fiddlesticks Viable Mid
Since the mage update is coming, how about helping out his mid game. His E is unreliable. His early drain is expensive, weak and easily punishable, both of these issues making his laning/wave clear horrendous. Few things could make this better.
- Make his drain execute minions below a certain point (not neutral monsters). //draining a minion and not getting the last hit is infuriating
- Make his drain a 'mana-per-tick' model, (say 4-5 mana per quarter-second tick level one, same cooldown) //draining minions early is massively mana inefficient, this would help out tremendously when executing said minions
- Increase the damage of dark wind to 200% vs. minions on the first hit and scale it back to 100% or 125% for additional hits. //provides more consistently in controlling waves
- If nothing else, increase his auto-attack base damage.
None of these changes particularly affect his already strong jungle game, but alone any one of these would make a significant impact laning mid.