Can supports get more downtime between shields? Windows of vulnerability where Assassins can go in

Tarlanor··33 votes·11,707 views

As an assassin player I actually don't mind if they can protect the adc, my problem is when there is literally 0 downtime between shields after a certain point when i'm versus a shield support. A lot of the time 1 shotting the support first seems to be the most viable option because they are such a huge asset. I'm not saying this is the best solution ever, but it would clearly help our viability and allow us to strategicly strike before the support can re-ward before our duskblade passive expires.

77 Comments

Dead flag blues23 votes

Lulu shield duration : 6sec, shield cd with max cdr : 4.5 sec, how is this even left like this for so long...

ChaddyFantome7 votes

[{quoted}](name=Dead flag blues,realm=EUW,application-id=3ErqAdtq,discussion-id=zrxKrTGB,comment-id=0003,timestamp=2018-04-25T21:16:36.616+0000)

Lulu shield duration : 6sec, shield cd with max cdr : 4.5 sec, how is this even left like this for so long...

This is misleading.

With the amount of damage in the game, that shield is being blown up in like 1 second anyway. She isn't actually permashielding anyone unless her target is not taking damage.

Squey11 votes

It still means anyone she wants has a 300+ shield 100% of the time to help prevent instant burst. If you time your burst wrong then she just shields again ( cd lower then duration). All this while also holding onto ult and poly. Plus all the support "save my adc" items actives.

What i dont get i why shields have such stupidly long durations. Why does a shield need to last 6 secs? Because it forces you to pop it and doesnt let u play around it. Long duration shields with short cooldowns means less skill is needed to play and little to no counterplay is available. Imagine if you had to actually TIME your abilities properly as a support. That could be balanced.

Snowman Arc3 votes

Shield cooldown is 5.5, by the way. Also, the cooldown gets to that point only if you have maxed it and only if you already have 45% CDR. So, throughout the early game, this shouldn't really be a problem.

Another ting, since a RFC ADC can blow up that shield later on, it essentially makes it a free negation of the shield so you can move in.

Don't try to make it so that you should move in 1v2, kill someone, and escape. Any non-braindead person will fight back, and in a 1v2, you shouldn't win, except if fed.

Velzard of Koz17 votes

While I'm not going to pretend that support shields/heals are balanced, I like how some Assasin mains are like "I'm supposed to 1v1 ADC with no counter because they are alone" and when the ADC is not alone it's "I'm also supposed to 1v2 them when they have support because they are supposed to have weakness but not me". I suppose then Control Mage Supps will be better and it will be "I'm supposed to also overcome any peel". Smh.

3411235456529 votes

[{quoted}](name=Velzard of Koz,realm=EUNE,application-id=3ErqAdtq,discussion-id=zrxKrTGB,comment-id=0004,timestamp=2018-04-25T21:37:57.006+0000)

While I'm not going to pretend that support shields/heals are balanced, I like how some Assasin mains are like "I'm supposed to 1v1 ADC with no counter because they are alone" and when the ADC is not alone it's "I'm also supposed to 1v2 them when they have support because they are supposed to have weakness but not me". I suppose then Control Mage Supps will be better and it will be "I'm supposed to also overcome any peel". Smh.

So in you're view, just as long as the shieldbot slave follows the ADC around the entire match (this currently happens every game they are picked) , then the assassin class and certain burst mages should just not be playable? And where did the OP claim assassins should be able to 1v2 the support and ADC? Can you quote him on that? If you can't then why bring it up? And what does assassin mains (supposedly) whining about control mages peeling have to do with literally anything thats being discussed in this thread? You just managed to derail the issue about shielding into some anti-assassin main circlejerk post which has nothing to do with the point of discussion but isnt surprising as you are known to make wild posts with an unnatural hatred toward assassin players.

Velzard of Koz7 votes

Because they have quite good burst against isolated targets already, there must be something to stop them sometime.

You just managed to derail the issue about shielding into some anti-assassin main circlejerk post which has nothing to do with the point of discussion but isnt surprising as you are known to make wild posts with an unnatural hatred toward assassin players.

And you just managed to derail it into something personal?

Also unnatural hate against assasin players?

I have: Mastery 7 on Vel'Koz Mastery 6 on Zed Mastery 6 on Fizz Mastery 5 with Mastery 6 Token on Fiora and Akali.

I somehow hate myself, too.

Even Zed easily deletes against isolated targets and he's considered mostly fair Assasin. ADC is not there to be free farm for Assasins.

Devilreaper XIII6 votes

{quoted}

So in you're view, just as long as the shieldbot slave follows the ADC around the entire match (this currently happens every game they are picked) , then the assassin class and certain burst mages should just not be playable? And where did the OP claim assassins should be able to 1v2 the support and ADC? Can you quote him on that? If you can't then why bring it up? And what does assassin mains (supposedly) whining about control mages peeling have to do with literally anything thats being discussed in this thread? You just managed to derail the issue about shielding into some anti-assassin main circlejerk post which has nothing to do with the point of discussion but isnt surprising as you are known to make wild posts with an unnatural hatred toward assassin players.

use your brain, if oppertunities don't arise, MAKE THEM YOURSELF! assassin mains are biased when it comes to assassins.... they are litterally asking for supports to be useless when faced 2vs1 against an assasin.... just wtf

Baron Barian15 votes

Maybe you SHOULD go assassinate the support first. They usually have little damage, can keep teammates alive in extended fights, and even tanky supports don't have as much armor as a real tank.

Assassins aim to kill the squishy, important enemies before a teamfight, and sometimes that person is the support.

Come Gank I 2v1 2 votes

[{quoted}](name=Baron Barian,realm=NA,application-id=3ErqAdtq,discussion-id=zrxKrTGB,comment-id=0001,timestamp=2018-04-25T20:53:03.932+0000)

Maybe you SHOULD go assassinate the support first. They usually have little damage, can keep teammates alive in extended fights, and even tanky supports don't have as much armor as a real tank.

Assassins aim to kill the squishy, important enemies before a teamfight, and sometimes that person is the support.

But what about champions like Braum, Tahm, Alistar? With locket, knights vow, exhaust the only option sometimes is to assassinate priority targets before they can react.

Baron Barian8 votes

[{quoted}](name=Come Gank I 2v1 ,realm=NA,application-id=3ErqAdtq,discussion-id=zrxKrTGB,comment-id=00010000,timestamp=2018-04-25T20:54:26.493+0000)

But what about champions like Braum, Tahm, Alistar? With locket, knights vow, exhaust the only option sometimes is to assassinate priority targets before they can react.

Sometimes, a target is just not possible to kill. Assassins want to single out enemies, but if they got each other's back, then it just can't be done. You have to wait and find that chance, and not just get yourself killed from making a very poor dive.

Dong Huap recently made a video on how to play as Rengar, an assassin. One thing he suggested was to split-push, which causes the team to split up to deal with the split-push. Once you fhave that person step out, that's when your time to shine comes.

Aptest1 votes

Moreover, there are champions in the game that specialize in creating isolated, disabled opponents.

The assassin player should DEPEND on these champions played by allies.

I know i know it goes against the whole, me independent, me carry idea.

Skorch2 votes

[{quoted}](name=Come Gank I 2v1 ,realm=NA,application-id=3ErqAdtq,discussion-id=zrxKrTGB,comment-id=00010000,timestamp=2018-04-25T20:54:26.493+0000)

But what about champions like Braum, Tahm, Alistar? With locket, knights vow, exhaust the only option sometimes is to assassinate priority targets before they can react.

But if thats the team the adc wont have a 2000 health shield on them. they will just have peel

monoscape3 votes

If you assasinate the support first, their ADC/rest of team will 4v1 you... Assasinating the support isn't worth as much as assasinating the ADC or Midlaner

DestructoDave19 votes

{quoted}

If you assasinate the support first, their ADC/rest of team will 4v1 you... Assasinating the support isn't worth as much as assasinating the ADC or Midlaner

Nowadays, supports are quite powerful. This isn't S3/S4 when they were literally ward bots, underleveled, with no items, and little agency. Sometimes, they are a priority target. The amount of work a support can do in a fight now is huge. It might not show up on the damage meters, or be what actually did the final blow to you, but it won the fight for their team.

And again, this leads to the issue that Assassin players seem to want all the strengths of an assassin, and none of the weaknesses. Assassins are 1v1 champs, duelists, opportunists, split pushers, etc. Not team fighters. It seems so many people's gripes come solely from being out team fought, by team fight champions. Your strength is in making the game a 4v5 by picking off that guy in a sidelane, that guy walking in the jg alone, that support trying to ward alone, that ADC who got too close to the bush, etc. Your strength isn't dive bombing into a 5 man teamfight and killing someone and getting away scott-free. With the tools most Assassins have, getting on an ADC or a mage is not hard. Its not hard to use all your shit to get onto someone as Zed. Just because you can clear 2 screens worth of distance in .5 seconds doesn't mean you should be guaranteed a kill just because you clicked R on someone. If they are positioned to be helped/peeled, then they are NOT out of position.

It just amuses me, that people think because they ghostbladed, W'd, R'd, and cleared 2 screens of distance into the middle of a team where everyone is standing ready to defend the ADC, that they somehow deserve that kill. You showed true skill getting on that Ashe, and therefore you deserve that kill no matter what. How dumb would the game be if that wsa the case. Oh, that Ashe is within 900 meters, she deserves to die and I don't.

ChaddyFantome7 votes

{quoted}

If you assasinate the support first, their ADC/rest of team will 4v1 you... Assasinating the support isn't worth as much as assasinating the ADC or Midlaner

Here is my question tho. Why are you going into a 1v5 expecting to win, regardless of who ti is you are targeting, and why do you feel entitled to being able to do so?

Dead flag blues3 votes

[{quoted}](name=Baron Barian,realm=NA,application-id=3ErqAdtq,discussion-id=zrxKrTGB,comment-id=0001,timestamp=2018-04-25T20:53:03.932+0000)

Maybe you SHOULD go assassinate the support first. They usually have little damage, can keep teammates alive in extended fights, and even tanky supports don't have as much armor as a real tank.

Assassins aim to kill the squishy, important enemies before a teamfight, and sometimes that person is the support.

Because they also have tools to be almost uncatchable ? Janna Q+W+R are escape tools, and her passive gives her movement speed bonus, Lulu has a 80% slow almost undodgeable, can speed herself up or "polymorph" (aka stuns you for 2sec) by clicking on you, not to mention her R

ChaddyFantome2 votes

[{quoted}](name=Dead flag blues,realm=EUW,application-id=3ErqAdtq,discussion-id=zrxKrTGB,comment-id=00010002,timestamp=2018-04-25T21:25:26.181+0000)

Because they also have tools to be almost uncatchable ? Janna Q+W+R are escape tools, and her passive gives her movement speed bonus,

Janna had to use her whole kit and blow all her CDs just to get away at that point.

Lulu has a 80% slow almost undodgeable,

This is a straight up lie, the hitbox on her Q is actually very thin and even if she Es you (which isn't gonna if she is smart since its low range and she is better off shielding herself.) it is so easy to just jitter step to fuck up the aim on it.

can speed herself up or "polymorph" (aka stuns you for 2sec) by clicking on you, not to mention her R

Calling polymorph a stun is like calling a silence a knockup.

if Lulu is out alone by herself, polymorphing you is almost 100% of the time the bad move instead of speeding yourself up. Why? Because unlike an actual stun, or even just a snare, polymorph lets you move around, and lulu's base MS is incredibly low.

By the time Polymorph runs out the enemy, you will have walked 2 teemos away in distance and die anyway.

So really all she has is her R. She has to blow her ultimate just to save herself if she gets caught out and her assailant can dodge a Q. Speeding yourself up by itself is generally only enough if you are far enough away via using other means to make distance first.

With all that said, unlike other champions, these supports can't actually fight you back.

If you try to jump a vayne and she presses E on you, your dead in 2-3 autos by comparison. Caitlyn Sets you and places a trap, and she kills you in 3 autos.

Veigar presses E and Blows you up. Annie just clicks on you and you get stunned and blow up.

etc etc.

MAGA MAN X 20207 votes

Right?! This is like when you lane against Soraka and your teammate wants to focus the other... No, kill the battery everytime!

FilDaFunk10 votes

Should assassins be going in 2v1? If you have a teamfight, your team should draw the attention of the support.

Late For Tea10 votes

Maybe if assassins didn't have so much damage that everyone feels the need to run Janna Lulu

MohawkBird6 votes

[deleted]

DuskDaUmbreon9 votes

No. He's dead serious.

Go actually try to play an ADC in a game where the enemy team has an assassin, and you don't have a Janna or Lulu support. Go watch as you get your ass kicked again and again and again and again and again.

If you're lucky, your Brand support will get fed, or your assassin will get fed. If not, prepare to be only a walking sack of gold for the next 40 minutes, until you manage to outscale them. Assuming you can out-scale them. Out-scaling them meaning: You're Kai'sa and hit your 4th item. Because only a Death's Dance+Phantom Dancer is actually going to let you survive that Zed running at you as an ADC, if you don't have a Janna or Lulu.

DigitalExile4 votes

^ this.

MohawkBird3 votes

[deleted]

Aptest5 votes

I agree with you so far, but the situation should not change to "I press this button and nothing useful happens because the assassin's damage numbers are too high, and i can't get my exhaust to hit before the damage skills are out because the assassin just comes out from untargetability with all his skills queued up in the server".

unfortunately league of legends with t's 4 skills and 2 summoner spells system functions in these limited scope scenarios like tic-tac-toe. In appearance it is an open game of skill. In reality, it is a solved game with a solution known in advance. I do A, you have to do B or lose, if you do B I do C and win, or you do not do B and I win without C.

Here are the questions that govern this discussion: In what situation does a support deserve to not only save the attached ally but also with that attacked ally wreck the assassin? Given that such a situation should exist at least with dedicated point defense champions (Janna Lulu ), what can be done so that the support champion will not maintain this 'win condition' indefinitely?

I think the solution should be, that assassin VS ADC+support is 1v2. not a fight the assassin should win. adding a player to the assassin's side of the contest is a solution because that extra player can occupy the support. But that kills the whole "I am supposed to be able to carry independently of the rest of my team" fantasy. Or maybe do some other thing to take the problem out of "tic-tac-toe universe".

If you are saying that that assassin should be able to get the kill without the support making a miss play, that means the assassin has the ability to overcome the entirety of the support's kit. In that case, what use is that kit for?

MohawkBird1 votes

[deleted]

Aptest1 votes

In Reply to both Elias1724 and **My Waifu Vanilla **

Here is how I understand your arguments:

1 If zed manages to dodge Lulu's CC, he should be able to punch through the shields and heals. I.E. the 30% of lulu's kit which is HP donated to the carry, should be rendered irrelevant.

If zed connects 2 skills, whereas lulu only connects 2 skills, is it not fair that zed wins? But I do not think this is a fair comparison.

First of all, zed is designed around being able to 'delete' one of lulu's skills without losing damage. Therefore "dodging" the sheep should not be seen as lulu whiffing a skill, but rather as lulu trading skills 1 for 1 with the zed.

Secondly, while it is fair that Zed wins against lulu if she hits 3 skills and he hits 4, what about the ADC? we are ignoring the ADC's kit. If the ADC can connect 1 out of 4 skills, the situation should be even. therefore the 'fair' situation in this comparison is highly against the assassin.

Elias1724: lulu only gets 2 skills to fight Zed with? what is the justification?

2 The fight is usually engaged without the enemy ADC and Support involved. Therefore they are free to completely turn on the assassin. Since this is a usual situation, the assassin deserves to win 1v2.

It seems to be that this fight is engaged very poorly in the example. The ADC and support are able to 2v1 the enemy mid lane, and in addition to that the 3 remaining enemy players do not lose against the 4 players on the assassin's team.

From the other team's perspective this looks like a great fight: the enemy mid laner has to 2v1, while the 4 players on the other team including their other carry are zoned off the fight and are ineffective. It seems to me the ADC team's tanks have scored a major positional victory over the assassin's team, and should be rewarded with the enemy mid laner going down 'for free'.

Another way of looking at it, both enemy ADC and support are "zoned off" the fight, while the assassin's team gets to fight 4v3 with their other carry: A fight they should absolutely win as they have a major advantage in both DPS and utility, since the assassin is zoning 2 players.

In this scenario the assassin's team wins as long as the assassin is able to pin the enemy ADC and support. Which the assassin can easily do due to the major advantage in mobility he has. But if the assassin goes in to kill the enemy adc, _than that is a misplay on the assassin's part _and he deserves to be punished for his mistake, and not rewarded, as you would have it.

I think you don't see it this way. Is it because your idea of assassin game play is, "go in, get the kill, get out"? I think zoning, threatening, and letting your team do the job of winning is also a part of the game.

Another take on this scenario. one flank has your 4 men, against the enemy 3 men. The 4 should defeat the 3, and in a reasonable scenario this will happen. your second flank has a 1 man against 2. So this flank you think should also be at an advantage, due to the composition of "Assassin" vs "support+ADC"? i think, you commit a disadvantage in one flank, to gain an advantage in another, not commit to an advantage in one flank, to also have an advantage in another.

to conclude, in this argument around team composition and team fight dynamics, you are basically asking for the assassin to be OP. I think you already have a good win condition in this scenario and in actuality it is favorable to the assassin team despite your presentation, but it is not satisfying to you because you don't get to score kills and be the star ?

3 Assassins should be able to 1v2 the enemy support and ADC, because being a split pusher, as an assassin player , is not fun.

I can get behind this argument. I do think it has merit, that you pick a champion geared towards getting kills and PVP and get to win with PVP.

I am inclined to tentatively agree. That having a better presence in team fights, specifically as not an AOE backline "damage support", is something you should have....

...however in this situation the ADC also should get to shine, and shine more than the assassin. So you can't just get the "in team-fights, my job is to eliminate the enemy ADC" game-play. In this scenario your game play, as the assassin, should be "I will play carefully and wait for my opportunity and when it happens i can kill the ADC, but if i cant find my opportunity, I am actually on a timer and the enemy ADC gets to kill me".

I understand why this scenario is frustrating to you. you want to play a "strong, independent assassin" but in this scenario your opportunity depends on your team's tank; Also a player who should be shining more than you in this scenario.

http://1.bp.blogspot.com/-DseT6KT2sPg/UShFp0wfidI/AAAAAAAAADc/bXxj3nztE0w/s320/independent+woman.jpg

4 ADCs should be careful with their positioning and punished when they miss step. Agreed, but what actually counts as a miss step? For the most parts, team fights should happen within the skill ranges of champions. The ADC has range, but not enough range to out range your jump skills or the damage skills of any mage. The ADC has just enough skill, to only be exposed to the skill range of 1-2 opponents, IF his team is successful in screening for him.

Therefore to say, the ADC has to stay out of your range, is not fair for the ADC. He should be able to fight you, and therefore he should be able to enter your threat range and come up on top. So what is a miss step from the ADC? This requires a better and more well defined definition.

5 I think both of you have this underlying idea: assassins are a counter class to ADC. therefore should get to kill ADCs. In general LOL doesn't really allow "counters" and that is why you are not allowed, as an assassin, to go ham on lane opponent when hits 6 and get fed solo in lane VS a mage (assassins are nerfed when that happens).

The ADC is special in that respect, because it is actually 'countered' by many classes in the game and that is by design. But the ADC's high point is, that the assassin class being the ADC's counter should only extends to when the ADC is not supported. The ADC's high point is that, when she is properly supported, she is queen.

You do not agree? why?


I think the better solution is to move supports away from being a point-defense class. Give them other things to do, more incentive to go on the attack or to commit their skills for their jungler or tank, or give tanks more ways to disable the supports during an engage.

The moment you are going to see more Bards, more Brands, more Leonas, as supports, your life as an assassin will improve considerably.

Or change their items to items that are better at supporting proactivity, rather than adding "shield+heal powa" to everything a support is able to purchase.

P.S. downtime between shields sounds like a good idea.

Late For Tea3 votes

{quoted}

Are you being sarcastic?

No I am not. I used to play toplane (mostly tanks) so I never really noticed the issues with assassins before. I recently switched to support, and whenever I play a squishy support I get oneshot in less than a second left, right, and center by assassins with 0 counterplay.

JaxMoonStealer7 votes

"Literally 0 downtime."

lol

ChaddyFantome7 votes

A lot of the time 1 shotting the support first seems to be the most viable option because they are such a huge asset.

God it's like i should kill the white mage first

you think?

OverpoweredSoap6 votes

I think nerfing shield uptime and cooldowns is a great way to deal with the shielding situation we have currently.

The problem is not so much the shields as it is the fact that supports already have strong peeling capabilities on top of that. So once their shield is down, they can use their regular peeling tools to keep the ADC safe, and even by then shield cooldowns later on in the game are so short due to rampant CDR that the shields are up again by the time they are down.

If shields were the main issue Karma would be doing extremely well right now, but she has only risen to middle of the pact in the support role a few days ago, and she continues to fluctuate in pick and winrate.

Janna Lulu Rakan and Morgana are strong right now mostly because their ability to peel in addition of their shields (Morgana is obviously a slight exception because her shield blocks CC and is pretty much the only champion in the game who can do this for an ally in the game).

The issue with nerfing shielding items (or introducing a shield cutting item) in general is that you're going to knock down other supports like Sona Taric Karma and (technically) Lux who aren't that overwhelming right now either (or aren't on the supreme level the other shielding supports are).

Champions who have amazing peel tools on top of their shielding mechanics need their shield up time reduced as well as a cooldown increase to put emphasis on their ability to peel rather than nerfing shield itemization as a whole. Although a slight nerf to shield power in items wouldn't be too bad, Riot usually messes up when they try to nerf something slightly.

dustynut6 votes

to be fair they just gutted Janna shes not even playable anymore.

chipndip12 votes

Nothing about her stats are even below 52% right now on Lolalytics.

dustynut1 votes

Its called being a smartass

Talentedco4 votes

I 100% agree, this allows Assassins to have windows of power where they are exceptionally powerful if done correctly.

Ok sure but why4 votes

How about just make Lethality/Magic Pen deal bonus damage to shields? It would give assassins a bonus without completely ruining the viability of shield supports.

ChaddyFantome1 votes

[{quoted}](name=Ok sure but why,realm=NA,application-id=3ErqAdtq,discussion-id=zrxKrTGB,comment-id=0002,timestamp=2018-04-25T20:57:11.116+0000)

How about just make Lethality/Magic Pen deal bonus damage to shields? A lot of the time 1 shotting the support first seems to be the most viable option because they are such a huge asset.

It already does by virtue of Shields working off of the targets' resistances. Your change would just be doubling down for no reason.

Bioness2 votes

{quoted}

It already does by virtue of Shields working off of the targets' resistances. Your change would just be doubling down for no reason.

They gave it to Irelia, so it is something they are thinking of. Maybe an item to counter shields, instead of nerfing yet another entire class.

ChaddyFantome2 votes

{quoted}

They gave it to Irelia, so it is something they are thinking of. Maybe an item to counter shields, instead of nerfing yet another entire class.

Irelia is a single champion. Giving a single champion unique strength is far different than giving it to everyone.

Should their be an item with a stun just because other champs have one? or maybe an item that makes every third hit deal %MaxHP true damage? Ofc not.

Putting an anti-shield item would effectively be nerfing an entire class, because unlike Heals, Shields are useless outside of combat.

An anti-shield item would turn Shields into shitty heals, so effectively nerfing an entire class, while simultaneously congesting item purchase agency for no real reason.

GhostOfTsushima4 votes

People are upvoting for such a obvious bad feedback, which I like to called Bronze with no brain LOL

Draehl3 votes

I'd love a little bit of leeway in the damage assassins deal, especially as someone who plays non-shielding supports...

JarodDempsey3 votes

shields are meant to counter burst. Noone can effectively shield multiple people instantly except karma and thats an ult. If your target gets shielded then switch targets or wait until the target is low enough to kill. Being assasin doesnt mean you can just faceroll squishies all the time, you have to have patience and strike when your damage will be most effective.

T4underbolt1 votes

To counter burst you need shields with 1 second uptime and no more. Most shields last over 3 seconds or even 5. Being a support doesn't mean you should nullify every effort of fed enemy by face rolling on keyboard all your shield buttons at once.

JarodDempsey1 votes

1 second shield would require all burst skills to have notable lead times to give fair chance of counterplay which is what current shields' durations offer. Pretty sure that assasin mains would much rather have current state of enchanters rather than have all of their burst be delayed by a few seconds which would comparably buff everyone else just to make fair for enchanters what we currently already have.

T4underbolt1 votes

You don't get the simple fact that shield are overloaded and with nerfs they don't need compensations. You just need the duration and that's it.

Modl Ryden l2 votes

Give shields the same treatment that Riven got with her E - Valor. It's not hard to have these shielding supports have 90%-100% uptime on their shields. This was the same case for Riven before they nerfed the duration on her shield. Where 40% CDR got her 3 second shield on a .5 second downtime when E was at max rank (with a cooldown of 3.5 seconds).

What I'm getting at now is that support shields should last shorter, the amount they can block is fine, but maybe having the shields last half as long would create a bigger divide between players who got autofilled into support and just want to be carried and will just lazily lock into a shielding support and players who main these supports.

LeBlanc Rose2 votes

Half the time it isn't the shields - It's the instant cc, whether it be Lulu w, Janna r, or Sona r. 2.5 seconds of not doing anything will get me killed by the enemy adc.

chipndip11 votes

None of them have instant cc that lasts that long.

AMYS GRAVE2 votes

We really need less CDR across the board, not just on supports shields.

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