Just a few things that I've noticed about Warwick

TheTarians·6/17/2017, 3:50:53 AM·2 votes·345 views
  1. The held Q still feels a bit clunky and hard to preform (even after nearly 100 games). One thing that I had happen to me last game was that an Ekko ulted as I held my Q and even after he went untargetable, and the animation for my Q ended entirely. I was still put where he was. Feels weird to me.

  2. The Q shouldn't go on CD unless it actually hits it's target. Too many times have I had someone kill the minion I'm trying to get health back from, then my Q still goes on CD without letting me heal. Leaving me with 6 seconds of my hands down my pants waiting to Q another minion or monster to heal.

  3. The W passive AS and MS gain NEEDS TO BE LOOKED AT! Way too many times have I been following the trail of blood exactly as the game says to, yet I will not gain any MS at all. Also, the gaining of extra AS is way too late to react. Sometimes, especially when you switch targets, you won't gain any extra AS until your first auto attack goes through. Meaning you have to use his regular base AS, which isn't too good, and wait for it to come back up before you get the AS bonus that you should be getting.

As for fixing these.

  1. I have no idea how to make the Q hold less clunky... because it's a clunky mechanic in general

  2. Make the Q only go on CD if damage was actually applied, or if the target dies while Q is mid animation, the CD will be reset.

  3. Make it so that WW gets his increased AS if he has a target below 50% health targeted for his next auto attack. This way, he'll have the AS even if he's running at you from a while away. This way, you'll start with the AS you're supposed to have, and if your next auto goes to a target above 50% health, then it would switch back.

  4. As for the W passive MS... I really can't say... probably just increasing the hit box needed to get the MS increase... or making the Pathing UI a bit better?

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