Urgot's Q ideas

MCNT052·10/11/2017, 7:24:48 AM·1 votes·162 views

So, it's a pretty weird usage of an item, high cooldown and low damage early game, surpising damage mid game and i decent (or enough) damage late game.

But it's still kind of annoying to hit, unless your enemy is already pre-occupied with something (maybe even you yourself E'ing them, forcing them into it) it's pretty hard to hit. People have been saying it's a bit like a Karthus Q in terms of reliability. My first idea was to have it so the item is basically a Kassadin Q, you pick your target, and it latches onto them (can still free fire though if you want, just not where the champion is standing exactly) maybe with the aoe going off still. Though this means you quite literally poke them to death with only a few Q's, so maybe not.

The other idea which is probably more suitable, make it similar to Corki's Q in that if you hit an enemy, you can vision of them for a set period of time. It would make sense to me, since Urgot is somewhat AA reliant, and he could gain his bush checking capability like he used to have (you could Q a bush with or without an E, if it hits someone you hear it make a stabbing sound).

That's really it though, I thought maybe it could reveal invisible targets, but even old Urgot's E was pretty good in that regard so maybe not, I get they wanted to keep the tracking part of Urgot, but as far as I'm aware (which isn't much) there's no..."science" to his tracking, it's basically just an ingame way of selecting your target (I remembder reading something somewhere about how the chemicals in old Urgot's E attracted his missiles/Q, thus allowing him to fire at targets even when they should be completely invisible such as Akali.

Unless Urgot has already died out then reep, the embarrassment Ezreal

0 Comments