Roles of adc, jungle and etc.

SugarMuma··2 votes·3,985 views

I'm new to the game and all I know is that there are 3 lanes to pick, but I still don't understand the whole concept about adc, jungle and other roles (not sure if there are more). I understand that adc gets the highest damage and dies easily, but what about jungle? All I know is that he takes care of the monsters, but wouldn't that be too early? Why do these roles matter? And what other roles are there, and what do they do?

5 Comments

LaughingMan114 votes

You basically have 6 major roles in league:

  1. ADC - Deals lots of physical damage, relies on Auto Attacks, piques mid-late game.

2)APC - Deals lots of Magic Damage, relies on Spells, piques mid game, can carry into late game.

  1. Tanks - Lots of HP, Magic Resist, and Armour, they usually have 1 or 2 reliable forms for Crowd Control, their job is to be in the middle of the enemy team and disrupt them.

  2. Assassins (can be AP or AD) - Their job is to do lots of damage, near instantly, to quickly kill a target, usually an APC, ADC or Support. They also try to pique as early as possible, and tend to do well early game, and mid game. If they fall behind though, they tend to be a liability more so than an aid to the team.

  3. Support - They have general utility weather its healing, shielding, buffing, or utilizing Crowd Control. Its their job to help the team out by being able to give more vision, and being able to build items that benefit the whole team, as well as them selves. Disclaimer Its everyone's job to ward, but supports get the flack if there aren't any.

  4. Bruisers (can be AP or AD) - They are a hybrid between either an Assassin or APC/ADC and a Tank. They get pretty beefy, but can deal some pretty good damage.

As for the lanes in League at the moment you have.

Bot Lane - Usually has a Ranged ADC + Support/Tank. The ADC Tries to farm minions while the Support/Tank protects them.

Mid Lane - Usually has a solo APC/AP or AD Assassin/AP Bruiser. Its basically a duel vs you and the other teams main source of AP damage.

Top Lane - Usually has Melee ADC/AD Bruiser. Essentially the same as Mid lane, but with AD Champions.

Jungle - Can contain virtually any role. Jungle is the hard one to pin down for specifics mostly because literally any type of champion can be a jungler, and each one fulfills the role differently. It widely depends on the champions kit, some excel at assisting other lanes, others do really well stopping the enemy from getting their jungle monsters, which are the main source of gold and exp for a jungler. ( think of them like minions for junglers)

Hoped this helped some what.

Asayake 5150glow3 votes

{quoted}

You basically have 6 major roles in league:

  1. ADC - Deals lots of physical damage, relies on Auto Attacks, piques mid-late game.

2)APC - Deals lots of Magic Damage, relies on Spells, piques mid game, can carry into late game.

  1. Tanks - Lots of HP, Magic Resist, and Armour, they usually have 1 or 2 reliable forms for Crowd Control, their job is to be in the middle of the enemy team and disrupt them.

  2. Assassins (can be AP or AD) - Their job is to do lots of damage, near instantly, to quickly kill a target, usually an APC, ADC or Support. They also try to pique as early as possible, and tend to do well early game, and mid game. If they fall behind though, they tend to be a liability more so than an aid to the team.

  3. Support - They have general utility weather its healing, shielding, buffing, or utilizing Crowd Control. Its their job to help the team out by being able to give more vision, and being able to build items that benefit the whole team, as well as them selves. Disclaimer Its everyone's job to ward, but supports get the flack if there aren't any.

  4. Bruisers (can be AP or AD) - They are a hybrid between either an Assassin or APC/ADC and a Tank. They get pretty beefy, but can deal some pretty good damage.

As for the lanes in League at the moment you have.

Bot Lane - Usually has a Ranged ADC + Support/Tank. The ADC Tries to farm minions while the Support/Tank protects them.

Mid Lane - Usually has a solo APC/AP or AD Assassin/AP Bruiser. Its basically a duel vs you and the other teams main source of AP damage.

Top Lane - Usually has Melee ADC/AD Bruiser. Essentially the same as Mid lane, but with AD Champions.

Jungle - Can contain virtually any role. Jungle is the hard one to pin down for specifics mostly because literally any type of champion can be a jungler, and each one fulfills the role differently. It widely depends on the champions kit, some excel at assisting other lanes, others do really well stopping the enemy from getting their jungle monsters, which are the main source of gold and exp for a jungler. ( think of them like minions for junglers)

Hoped this helped some what.

Jungle isn't usually for ADC's, except for the new Kindred.

That was a pretty good explanation, but I'll try to add some more.

  1. Tanks. As you said, they're main purpose is to tank damage and disrupt enemies. Some tanks do this with heavy, AOE CC, while others, such as Garen, disrupt with medium, AOE, stackable damage that becomes deadly if you stay in it (forcing you to split and run) (I think that's how Maokai disrupts as well, he only has 1 small CC and 1 medium CC)

  2. There are also a couple caster - burst ADC's in the game, such as Lucian, Ezreal, or Graves (until S6, anyway). They are basically, well, AD ranged mages (league doesn't have too many AD mages in the mid lane (MAGES, not assassins). But all ADC's main role is to farm, though Graves and Luci have some really good early burst,

Anyway, SugaMuma also asked about that it was "too early". Not entirely sure what that means, but I'll try to explain. For their first clear, usually the Gromp (toad thingy), or Cruds (rocks), the jungle is assisted by the nearest laner (the top or bot). The jungle must take Smite, a Summoner Spell, in order to clear the jungle, as well as in order to get a jungle item. Junglers generally need some sort of damage resist/block/sustain, as they will be taking damage from the jungle monsters (while laners generally aren't attacked by minions unless they proc minion aggro). Almost every single viable jungler will have a shield, heal, damage reduction, blind, etc.

The second thing a jungler needs is, well, ganking potential. Some junglers don't have much, and either scale into late really well, or have great neutral objective control (NunuNunu ) Ganking potential means

  1. Gapclosers. If you don't get close enough, how will you do damage?

  2. Lockdown. Gotta keep them away from their turret (turrets hurt!)

  3. Heavy burst. Some junglers need to get all their damage off instantly, and rely on their burst in order to kill their target. These junglers usually don't have much lockdown, but they will have the slow from Red buff.

If the jungler doesn't have a gapcloser, they will either have to gank really pushed lanes, or have the laner lock down their target. JarvanIV 's Ult, Cataclysm, is a great example. If he keeps your target behind the walls (quite hard to do, since his wall's made out of painted cardboard), you have plenty of time to engage.

Hope that helped!

LaughingMan113 votes

Thanks for the assist!

Lucky Iccy2 votes

my friend your questions are a bit large for a bunch of forum posts...I would suggest a healthy trip to your local google search engine and youtube viewing station.

177A Bleecker St2 votes

[{quoted}](name=Lucky Iccy,realm=NA,application-id=3ErqAdtq,discussion-id=zooElqYY,comment-id=0000,timestamp=2015-11-08T13:54:47.365+0000)

my friend your questions are a bit large for a bunch of forum posts...I would suggest a healthy trip to your local google search engine and youtube viewing station.

lol when you said healthy trip i started dieing but he is right

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