LP in AFK Games
AFK players are far more common and have a much more severe impact on games than any negative attitude. Client issues, DC's and rage quitting are going to be a part of the game but I feel the LP system should account for these scenario's and award/remove LP depending on the situation. If a player is AFK on your team from the start you shouldn't lose more than 5LP imo. I don't know what the win rate is in a 4v5 matchup but after working so hard to try and compensate for a missing player only to lose full LP after the match is over is just salt in the wound and I can only imagine helps a player tilt even harder. I'm sure there are a lot of scenario's where people would just rage quit late in a game to salvage LP, but I feel like a system should be put in place that takes into account when a player AKF's and how many points are to be lost. On the same side of things if a team goes on to win a 4v5 the points awarded should be higher than a normal game. The current system is far too stagnant and works against players who still give it their all despite having the deck stacked against them.