What happend to Orianna ult
I haven't been playing that much league so I haven't noticed this until a month back and at first I thought it was just myself fucking up. Something is wrong with Orianna ult. I don't know if I've missed some stupid update or if this is a bug.
The mechanic used to work like this. You press ult and then there is a brief delay (animation) before the damage goes off and they get pulled in. The "position" of the impact or the center of the ult used to be once the ult did it's damage as in after the animation is over. The damage + pull comes from where Lee is with the ball and not from where I clicked the ult.
Running -> -> -> R(click ult) -> -> -> -> Lee (damage + pull in here)
Now it seems like the damage/pull-in position is set once you press your ult. So lets say you have a friendly Lee. You use your E on him so Lee currently have the ball on him.
Here is the problem, Lee is chasing twitch and I'm trying to get twitch in an ult with Lee running right behind him essentially within my Ult range. I press ult, the position of the animation is set and then after the animation the damage + pull originates from the position where I pressed my ult. Therefore not where Lee is standing and twitch does not get pulled in.
Running -> --> -> R (click ult and after animation damage + pull here) -> -> -> -> Lee
It gets even worse when you use it together with some "charge". For example nocture.
All this used to work but it does not anymore and I haven't seen any update about it so I'm guessing it's a bug. As an Oriana OTP, onetrick whatever you call it, it's frustrating and it happens/ I get punished for it at least once per game.
riot pls fix ty.