Why is Riot unwilling to make this game better for the average player?

amyloid··0 votes·554 views

After once again almost getting to promos and subsequently losing three games in a row for the final time I can only continue to wonder why Riot is not more vigilant about trolls and leavers. How is it possible you can have three ranked games in a row with someone that feeds two deaths and rage quits or someone that is the last pick in champ select and says "top or feed" and when a top is picked still picks a top and refuses to do anything else? Why are people like this allowed to play any more than a single game if reported? I know of many people who became disenfranchised with this game for the same reason and absolutely nothing has been done about it. It continues to happen. The oddest part about this whole thing is that most of us goes on 6 or so game win streaks when you get decent people that are willing to help team and hold their own. If this is the case why do they then find games to throw in a bunch of trolls and send you from 2 points away from promos back down to 14 points? Is it really so hard to weed these players out? The answer is obviously no, and the only reason is Riot's unwillingness to care about its core player base.

On top of this when you are not getting a troll you are instead getting a smurf on the other team who is "bringing a friend to plat or diamond". How are these players allowed to continue over and over again? Frankly I have dealt with it all for too long, tried to leave and come back, but its always the same thing that has ruined ranked and any chance of the average person getting better. There seems to be no improvement and while I am sure Riot will not be sad to see me go (maybe as I have put a decent amount of money into game trying to make it more interesting), they just do not care about the majority of their player base and the actual people that they make the most money from. That being the case I am finished with this game and will never play again. I suppose I am sad I wasted the money looking back on it, but we all make mistakes and learn from them, I hope Riot does the same for future interested players.

5 Comments

amyloid1 votes

I also wanted to add, I have plenty of easily incorporated ideas if they give a crap at all. I would be willing to reconsider playing if most of these ideas were implemented.

67chrome1 votes

Why is Riot unwilling to make this game better for the average player?

They are doing everything in their power to make it attract the average player.

The problem you seem to be having is you always have average players rather than hardcore, like-minded players. LoL is the most popular game in the world currently, which makes it sort of the Walmart of games. The sample of people that show up is actually a solid representation of what average is. Sometimes ok people show up, sometimes pretty cool people show up, sometimes it's the wears pants for a shirt lady.

With 10 players per team, chances are pretty high pants-for-a-shirt lady is going to be on someone's team.

amyloid1 votes

Honestly if this is the case it should be very easy to filter out "like minded people". For instance I would say in a majority of games I lose, I am the ONLY person with a positive score. Why is k/d/a not taken into account when giving/losing points? I understand this could complicate the game, but to be honest it would only complicate the game for those, "hard core" people you mention, the trolls would still not regard their score, they definitely do not as is.

67chrome2 votes

Why is k/d/a not taken into account when giving/losing points?

Not 100% sure, when you add the A to K/D/A it covers a lot of weaknesses of the system for doing so.

I'm pretty sure DotA2 takes K/D/A into account, with the added advantage of smurf-detection for Elo modifications.


There's a few hiccups with looking at K/D/A alone though. Certain strategies can win games without having a respectable K/D/A.

Also, if you leave with 1 kill, 0 deaths, and 2 assists - you have a pretty amazing k/D/A right there. infinity more kills and assists than deaths.

Additionally, getting kills and assists for the sake of a good K/D/A could become a greater point of contention with more focus, rather than simply winning the game. This could lead to strategies involving farming a loosing team for kills over simply ending the game.

Furthermore, you make high kill rolls (like marksman) even more contended than low kill rolls (like supports). MOBA's in general often suffer from over-rewarding gold/exp hogging champions and under-rewarding supportive rolls. It's really obvious you're doing things with kills and a lack of deaths, it takes a while to get used to playing supportive rolls and noticing supportive plays.

Finally, nothing's exactly wrong with just basing rank off of wins and losses. The goal is to win, and everything done to win (within the game rules) is generally the push of the game. Supportive rolls want to feel as relevant as kill rolls, and basing Elo off of simple wins and looses allows anyone that isn't carrying the team on their back to feel useful in their own way. Considering for most purposes utilizing K/D/A isn't exactly better, investing the time and money necessary to implement such a change is probably seen as an overall net-loss.


That said - implement it in such a way that it helps against doing things like detecting bots and smurfs in addition to rapid placement of deserving players and it would probably be very much worth it.

amyloid1 votes

I feel as if all of these things can easily be adapted to. There IS a better way, and honestly because of the reasons I stated above ranked progression takes much longer than it should, imo. I have no doubt I could make it to gold league, the problem is with all the issues I mentioned it will take me far too many games to get there than I am able to put up with.

Also, upon thinking about your first post here 67, I realized how laughable it is that there are even non-hardcore players in a RANKED aspect of the game, as that is essentially the definition of ranked. It needs to be made much easier to exclude people that are unwilling to do this in ranked games.

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