[Balance Idea] Ireliea's q

Expius··2 votes·751 views

Irelia's q should not apply on hit effects. Removing it(not like it maters because you can use it to attack reset) would more balance that champion I feel without impacting it much if any. The issue is that the q procs titanic hydra and any on hit effects which is broken and should not.

3 Comments

LordGeovanni1 votes

The Q damage would then need to be like trippled to make it a real spell then you realise?

preternatural1 votes

{quoted}

The Q damage would then need to be like trippled to make it a real spell then you realise?

SSSHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH maybe someone will decide to go through with it and we can get the old irelia's Q on teh new irelia wit resets on champs. oh my

Expius1 votes

Ok let me show you the reason why riot should do this nerf. Passive(at max stacks for everything): 15-66 + 25% bonus ad on hit effect with 40%-60% attack speed. Her q does 5/25/45/65/85 +60% ad AND heals 12/14/16/18/20% AD. 1 q at max stacks and max stats with lets just say 100 AD is: 85+60+66+25 = 236. This is from 1 q at max stacks sure, but look at how that damage makes sense. Hit 1 e (lets just exclude it's damage) and the damage jumps up to 472. That is without an auto. The removing of the on hit effects reduces the damage by 91(145 is the nerf damage),but you still have to equate the autos that happen when you dash(q) to the opponent. 1 auto at 100 AD with max stacks is 191 (we will assume there is no armor calculations in this). I will also do these calculations without the e and r damage because it doesn't change and thus would not effect the outcome.

This is the damage with no nerf (100 AD vs no armor):

e+q+aa+q+aa: 854 e+q+aa+r+q+aa+q+aa: 1281

Damage with nerf:

e+q+aa+q+aa: 672 e+q+aa+r+q+aa+q+aa: 1008

As you can see hardly anything changed its a 273 damage difference on either combo. Removing the on hit effects on the q doesn't do much to the champion except promote attack resetting. Q it self doesn't need a damage buff if this nerf comes around because it will do fine without it. You seem to doubt me because you complained about how riot should buff it to 3x the damage with the removal of the on hit effects. Here is the calculations for the q leveling up without the on hit effects vs with. We will keep the 100 AD in this example and keep it at 1 q per level to show the little difference in the damage.

We will also focus on the leveling q pattern of q e w q q r q e q for skill leveling order.

With on hit effects: Level 1: 80 Level 2: 84 Level 3: 86 Level 4: 109 Level 5: 132 Level 6: 135 Level 7: 158 Level 8: 161 Level 9: 184 Level 10: 187 Level 11: 190 Level 12: 193 Level 13: 196 Level 14: 199 Level 15: 202 Level 16: 205 Level 17: 208 Level 18: 211

With No on hit effects: Level 1: 65 Level 2: 65 Level 3: 65 Level 4: 85 Level 5: 105 Level 6: 105 Level 7: 125 Level 8: 125 Level 9: 145 Level 10: 145 Level 11: 145 Level 12: 145 Level 13: 145 Level 14: 145 Level 15: 145 Level 16: 145 Level 17: 145 Level 18: 145

This is without any combos and at 100 AD.

You are complaining about 3 passive damage per level accumulating to 66 extra damage on the q at level 18. 66 damage you are complaining about is not needing a 3x buff to the damage of the q.

My nerf suggestion is completely reasonable and would not effect her much at all as level 7 is when she gets the 100AD off just item 1055 and a item 1036 .

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