Miss Fortune is an example of how to design a simple champion with counterplay

hi hi its zy zy··9 votes·1,204 views

She has no skillshots or mobility or % health damage or true damage but she's got tons of reliance on positioning, brings damage with counterplay and is overall one of the healthiest adc designs we've seen. Her ultimate now does massive, massive damage but is extremely easy to counterplay and you don't feel cheated when you die to it. She has to channel in place for 2.5 seconds but gets massively rewarded for it IF she's skilled. Her Q is point and click but has a ton of counterplay based on positioning and when you play with and against her you really learn how much positioning can change the game for you. Nothing about being hit by her Q feels unavoidable or cheap, but when you get that crit in lane for 150 damage at level 3 you really feel the impact of the spell and the reward of being careful to set it up. If you ever decide to make simpler kits in the future, make it like MF; counterplayable but doesn't require a PhD to use. MissFortune

17 Comments

Abyssphere2 votes

WTF her ult has no counterplay at all? It's just a broken version of Vel's ult. Idk why they ripped him off with her ult?

CppL1 votes

{quoted}

WTF her ult has no counterplay at all? It's just a broken version of Vel's ult. Idk why they ripped him off with her ult?

If you stand like a tree in the same place ,then yea mf ulti has no counterplay.

hi hi its zy zy1 votes

{quoted}

WTF her ult has no counterplay at all? It's just a broken version of Vel's ult. Idk why they ripped him off with her ult?

her ult is velkoz's ult with a slightly wider aoe except it does less damage at all stages in the game, cant have the direction changed, doesnt deal true damage and doesnt slow

im missing the lack of counterplay???????

A Miss Fortune2 votes

Vel'koz's has a slow and potentially true damage.

Abyssphere1 votes

[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=zEyAseTo,comment-id=00000002,timestamp=2015-10-01T10:26:44.639+0000)

Vel'koz's has a slow and potentially true damage.

MF's E slows??

A Miss Fortune1 votes

That's a different ability with different range. Vel'koz's circle thingy knocks people up anyways so you can't try to argue with MF's circle thingy.

LordBrasca1 votes

{quoted}

WTF her ult has no counterplay at all? It's just a broken version of Vel's ult. Idk why they ripped him off with her ult?

Didn't know that miss fortune's ult could deal true damage + slow.

Bouncemaster Zac1 votes

{quoted}

WTF her ult has no counterplay at all? It's just a broken version of Vel's ult. Idk why they ripped him off with her ult?

"Ripped him off with her ult"

m8

How new are you? MF has been around way longer than Vel.

Poop Jelly2 votes

Been a fan of MF ever since her release. I hope Riot can keep her well balanced. I personally think MF & Anivia are the two secretly balanced champs that don't need finishing touches to their position at the current meta.

Fiveofswords1 votes

plus she has a great body

ReQnosis1 votes

Not disagreeing or anything, just posting counter points to her being "well designed".

https://www.youtube.com/watch?v=YxzirQ7Uz3I

*Note: This was made before the buff to her Ult.

hi hi its zy zy1 votes

[{quoted}](name=The Shadow Facts,realm=NA,application-id=3ErqAdtq,discussion-id=zEyAseTo,comment-id=0002,timestamp=2015-10-01T11:07:55.046+0000)

Not disagreeing or anything, just posting counter points to her being "well designed".

https://www.youtube.com/watch?v=YxzirQ7Uz3I

*Note: This was made before the buff to her Ult.

I wasn't discussing raw numbers. I was just pointing out that her kit, as passive q w e r and no numbers, is fundamentally well created in that it's simple but offers tons of position based counterplay and theoretical risk + reward (risk being low range on anything but her ult, reward assuming its damage is significant)

Baculus1 votes

If counterplay means being terrible, sure.

Hayaishi21 votes

I completely despite how people use the word counterplay and have no idea about how to use it.

MFs Q doesn't have counterplay, if she clicks it will hit you. Doesn't mean she is OP or unfair but it bugs me when people use the word incorrectly.

hi hi its zy zy1 votes

There's plenty of counterplay to MF. Her E is a slow field that can be dashed out of, her Q is entirely based on positioning in lane which is up to her and her enemies to decide who gets hit by it by making sure to position correctly. Her ult is a stationary channeled aoe dot that can be devastating IF she manages to get the full channel off, but there are many ways to prevent her from doing so. There are also many ways to make sure she DOES get the full channel off. You can counterplay it by CCing her, dashing, shielding, healing and flashing or simply walking out of her ult, but if it's well placed and you die to a large channel, you were outplayed and outpositioned. It doesn't have to be a skillshot to be counterplayable.

Hayaishi22 votes

[{quoted}](name=giant tits rnain,realm=NA,application-id=3ErqAdtq,discussion-id=zEyAseTo,comment-id=00040000,timestamp=2015-10-02T00:44:56.696+0000)

There's plenty of counterplay to MF. Her E is a slow field that can be dashed out of, her Q is entirely based on positioning in lane which is up to her and her enemies to decide who gets hit by it by making sure to position correctly. Her ult is a stationary channeled aoe dot that can be devastating IF she manages to get the full channel off, but there are many ways to prevent her from doing so. There are also many ways to make sure she DOES get the full channel off. You can counterplay it by CCing her, dashing, shielding, healing and flashing or simply walking out of her ult, but if it's well placed and you die to a large channel, you were outplayed and outpositioned. It doesn't have to be a skillshot to be counterplayable.

It's a point and click ability which means it WILL hit if she clicks on me, there's no way around it. How can this concept be hard?

hi hi its zy zy1 votes

The Q wont hit you if she just points and clicks on you lol.. The bounce is the main source of damage and that can be positioned against. It's very easy to dodge it and it's got simple position based counterplay. How can this concept be hard?

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