Too much mobility

AlbusCrumbledore·5/4/2015, 11:16:13 PM·6 votes·740 views

anyone remember when a speed buff was enough to help you catch or escape? now any champion without an ungodly amount of mobility or HARD crowd control is at a disgusting disadvantage against 99% of new champions. riot has lost their balancing touch entirely. and as much as they hate target hard CC, they continue to add more and more ridiculous mobility with no available counterplay. what's going on here? i can't be alone here.

6 Comments

LilxPaprika5/4/2015, 11:30:27 PM1 votes

Tbh its still a ways from dota2, thank god no blink dagger. Another thing that is nice is turrets play a significant role in gating mobility, since you can only chase so far. There are a few things that bug me, like leblanc and riven. Would be nice if slows were extended by however long they dashed for. Dashes ability to ignore a portion of the slows duration can be a bit annoying.

maybe buff a slow's duration if someone uses a dash ability while slowed. riven gets slowed she dashes. that dashed practically made .3 second of that slow irrelevant. so for each dash a slow's duration could be extended by .3 seconds? in other words a slow will only be factored over ground covered while walking.

MagicOfLight5/5/2015, 12:40:36 AM1 votes

Yeah their hatred of target cc is kind of strange. Consider Cho'gath. Pop up, silence you on the way down, walk up and eat you. Hating target CC is invalid.

Epilogue of Life5/5/2015, 5:24:40 AM1 votes

If Kassadin and Talon still had their silences, mobility would not be that big of a deal. Mobility is such a pain in the ass because we're removing their counters because their counters also happen to be a pain for carries to deal with, and god forbid anyone give those back line boys a hard time.