Lets talk, Aurelion Sol

Stars Shaper··17 votes·4,680 views

Aurelion Sol... I've taken him as my main since day 1 and worked my back to play him at the apex of my possibilities, it seemed to me that Riot had made him for me (I had this nickname since the time I joined in S3) and thus I am having conflicting feelings about him in the current days. I like that he is not a contested pick, it's somehow pleasant being a special flake and playing these peculiar characters. Yet, watching as he gets weaker patch by patch hurts and I wanted to give my 2 cents on his situation and ask to whoever is working on him at Riot a bit of feedback.

I started writing this thread with the idea to make a big presentation of our beloved Star Forger in the style of all the feedback threads given by veteran mains of a lot of champions in need of help/work in order to get back in the Rift.

But then I realized something: "Do we really know what's wrong with Aurelion Sol?"

Who got his hands on him clearly sees that he is incredibly weak against champions that can instantly close the gap or have some form of hard CC and/or higher range and unfortunally for him this is the majority of the roster (and the meta). Yet there are as many players ready to testify that Aurelion Sol is a huge winning factor in teamfights.

His core mechanic makes him both safe in terms of farming/fighting (he can focus on a lot of other things while his stars work for him), yet his plays don't seem rewarding enough and he is not easy to get working for every1 who hasn't spent a lot of time on him.

He is incredibly dependant on items like item 3116 and item 3030 but once he gets them there is a huge powerspike that can still be nullified by most of the assassins and a lot of divers/tanks.

His zoning is potential global (E-Q combos are visually impressive and devastating) but you will see that having team-wide Qs is just a fun factor and rarely of use. The most effective use is waiting to be close to the fight and then aim his stun.

I will leave this video here from MagikarpUsedFly, he shows (with a bit of comedy) the core of Aurelion Sol issues and powers and I feel like it still applies since he didn't undergo any dramatic changes (just numeric adjustments):

https://www.youtube.com/watch?v=HU1QUSrgp4E

This huge introduction (that won't lead to a wall of text, I promise) leads to me asking Riot: "What do you think it's the matter with Aurelion Sol?"

More precisely, what's the issues that make Aurelion sol Hard to balance from your point of view as game developers?

They had some changes planned to him for around this date but the testing went horribly bad, by their own words, and had to scrap it. It seemed like they identified the issue around his Passive - W interaction (stars circling around him and their increased orbit radius to make it short) and tried to act around having it more dynamic by having the orbiting stars removed if W was not casted (I can't even imagine Aurelion Sol like that though, it feels like he's naked).

I would rather go on another path, what if Aurelion Sol skills had some kind of combo effects bound to enemies being starstruck and/or he being in Comet of Legend mode (not limited to his Q)?

This could allow to have abilities being weaker baseline but shine when the right condition are met and have the whole character feel less like just waiting for the right time to stun.

And this is the end, thanks for sticking with me until the end of the read. Any additional feedback from other fellow Aurelion Sol players and who had to face him is more than welcome and I wish you all good games.

42 Comments

Sahn Uzal8 votes

God I loved that Magikarp video. I'm still using the : ^) thing in a lot of conversations.

I would comment something about Aurelion Sol's Gameplay... But I realy don't have anything worth saying here...

: Space(dragon) ^)

Cow Fetish3 votes

Hey I am currently in Diamond 4 as an Aurelion Sol main with over 600k+ Mastery Points, I would argue that he is in a fine state as he is now it's just the matter of if his kit suits your play style. In my experience Aurelion doesn't really have a ton of issues dealing with people that have instant gap closers such as Ekko Leblanc and Talon usually if they were to use their gap closer to harass you you can follow up with your stun since thats usually their only escape tool besides their summoner spells, the only real champions that give him a super hard time is annoying fucks such as Fizz KatarinaYasuo Yasuo Yasuo Yasuo and if you do have these hard matchups you always have a plan b which is just roaming with your e and hopefully your team can snowball.

Aurelion being item dependent is completely reasonable simply because of how his kit works, besides he's not the only champion that requires two or three of their core items to even do damage.Fiddlesticks KogMaw Azir

I personally enjoy him mostly for the reason that he is reliant on the player being careful and being able to dodge skillshots aka high risk high reward, if you were to get caught you deserve to be punished since he has no escape and his main damage source gets canceled, a little tip to lower the cooldown of w is if you know you are about to be ccd anyways cancel your w first. But if you can outsmart your opponent you can provide your team with constant damage from your w, which could turn things around in teamfights drastically in your favor.

SSJTribe1 votes

What do you mean by

Aurelion doesn't really have a ton of issues dealing with people that have instant gap closers such as Ekko Leblanc and Talon usually if they were to use their gap closer to harass you you can follow up with your stun since thats usually their only escape tool

because since Sol can't double tap his Q they have no reason not to all-in him every chance they get, especially levels 1-5 when Sol doesn't have ult.

Stars Shaper1 votes

Indeed, the only option is anticipating their all-in, go bacwards and shoot Q behind. But even that awards just a couple of pixels more than just standing and it lands only if they either stop or retreat thinking they got the trade advantage.

Cow Fetish1 votes

{quoted}

What do you mean by

because since Sol can't double tap his Q they have no reason not to all-in him every chance they get, especially levels 1-5 when Sol doesn't have ult.

Yes sol cant double tap q to auto cancel it, which means if they were to back off after their combo you can easily follow it up with your q since they would just walking back anyways giving you time to use press your q again to stun him, you never want to start a fight with it think of it as a backup tool. Even if the opponent is to all in you you should be taking summoner 3 against these kind of matchups (i grab it in almost everysituation since apparently everyone has 1000 dashes now) which slows the enemy down giving you a perfect time to land your q if you were to be placed in those 1v1 situations, you kinda want to bait out their gap closers without taking too much damage so you can get a decent trade off, what im trying to say is against these champions you want them to go in on you so that you can follow up with your combo, but if you try to go in with your q first without them wasting anything they can easily dodge away without too much punishment then turning back on you while you can't do jack shit against them.

chipndip12 votes

Issue with Sol is his insane dependence on Rylai's. Before you have it, he's kind of "bleh". After you have it, it's hard to work around his passive because it becomes his situation to dominate, not yours to work out of. A passive like his that's always at a set range has no counter-play within that range, so when you're in that range he's strong as shit, and outside of that range he's useless. Rylai's just makes the punishment for being in range harder to escape.

In other words, his core design is almost literally "feast or famine". There's no margin of error when you're in the range of his passive, so it's either "I can and WILL hit you" or "I just blatantly can't do shit". That's what's hard to balance, and Riot sort of walked right into making that a thing on this champ.

Stars Shaper2 votes

His passive, once you get Rylai's, forces you to either engage or get the hell out of there. I've never found him feast or famine and I've made comebacks during teamfights even when the teamcomp was really unfavorable to me.

Rylai's is indeed a problematic item and has been nerfed exactly for this reasons, most of the champions for which it's essential (A. Sol, Vlad, Morde, etc.) are all there waiting for their changes (or item changes) in order to know what to do. And if that's the core factor even from Riot perspective I'd like to hear that.

chipndip12 votes

Don't focus too hard on the term "feast or famine". Focus more on the lack of variance within his success or failure cases.

There isn't much to him outside of "You're in my range. You're taking damage." and "You're too close/far from me. Whelp, that's it." The point is that Rylai's made this too strong for him before, but now it's not strong enough after it got turned into a mid-game utility item over being a scaling power item. He needs more variance in his bread and butter play style, because right now it's basically a stat check between mr and movement speed more than it's a dynamic play style. Maybe they can make an item to help with this...maybe not?

Stars Shaper1 votes

Indeed, this is something I agree.

Wind Whistler1 votes

{quoted} That's what's hard to balance, and Riot sort of walked right into making that a thing on this champ.

... After 3 years. THREE YEARS. THREE YEARS AND THIS IS THE BEST THEY CAN FUCKING DO. It makes me sick. Riot has treated this champion like fucking garbage from the beginning. It's just a big "F YOU" to everyone who wanted to play as a REAL dragon.

Niyumi2 votes

I don't think Sol has any issues, but everyone disagrees with me for some reason.

Arkilusal2 votes

Hrrm...I'd say, having tried Sol, and liking him...I can see why he's in a weird spot. Like all he has to do is position himself right and he can apply quite a bit of damage. The issue, boils down to the fact that for someone who cares so much about it, he really doesn't have great tools to properly position himself? Like it's all sutble stuff, like a movespeed booster on E (unless that got removed) Or being able to change his star range with W. But if the enemy has mobility-based abilities, or even just greater movespeed then Sol, he runs into problems. I feel like his R should be somehow based off his stars, like maybe he makes the flare, or pulls them back in before sorta...Pulsing or Exploding them for a more focused 'stay away!' deterrant...I dunno.

Rude Name1 votes

Personally, I feel his ult shouldn't be one of the traditional long cooldown ults. Something like Kassadin, Corki or Kog' Maw, where it's up a lot, but with reasonable power.

Pendergast8912 votes

I wish you could immediately pop his q like anivia. Also as someone else on a different thread pointed out, when you play as ASol, you're not playing the game you're playing the champ.

Stars Shaper1 votes

I've learnt to live with it, it becomes a fair weakness considering how powerful he is if he keeps you at his desired range.

LostFr0st1 votes

I think him being on free week brought a lot to light about Sol for me.

He has 3 of his skills with high knowledge requirements (Q,W,E) for even basic success. That can't be healthy for his skill curve.

xWaters1 votes

I'm thinking of buying him or vel koz. I've played Aurelion twice and I liked how he felt. Do you recommend him and could I get some tips?

Stars Shaper1 votes

Depends on what you are looking for. I find him really pleasant to play, his build gives him a bit of tankiness that makes you able to withstand more damage compared to characters like Vel'koz and Xerath but you need a lot more planning.

xWaters1 votes

Yeah I like the tankiness of him for sure. Both of their team fights seem pretty good also.

Stars Shaper1 votes

Don't expect to be a damage sponge, anything with lethality is indeed fatal if it dives you.

xWaters1 votes

Well yeah of course lol

yoshi27901 votes

I don't like saying this but...

I feel like it depends A LOT on your ELO. If you're low elo, go for Vel'koz, easier and more effective with lower skill, more burst, etc.. overall better low elo If you're high elo, go for Aurelion Sol, his playstyle is different, and is hard to make work. Also your allies will know better what to do with him in Dia+

This is coming from a low elo player, and it might be strange that I tell these elo things but I can't make him work in Silver and neither can my teammates. He is just too different...

!BUT!

This is only advice! :-) If you feel like playing Sol, do it!

xWaters1 votes

Yeah I'm low silver lol... I'm a support main just looking to try to become a mid lane carry. I'm terrible with ad assasins so I'm going to try to learn a mage. Aurelion and Vel look the coolest and have awesome personalities. I'll consider it thanks!

Skins Project1 votes

If your support transferring over to mid... I'd recommend Vel'koz first. Play around with him in the support role for a while first 2... He's a "safer" pick being that he's quite useful even if behind. A-Sol kind of needs his lead...

Darf Rakki1 votes

I'm surprised Vel'Koz support isn't more meta. its really strong and seems like it would be great vs other mage supports

Dolasaur1 votes

VK's main early harass comes from Q, which is very difficult to hit for someone standing in minions. Zyra is entirely immune to creep block and makes additional creepy block with her plants. Brand is blocked on his Q but actually helped on his E and R. Malz can time voidling casts to block Q and use Flash + R to cancel VK's R and net a kill. Lux is very similar to VK, except faster burst and no interrupt, so close to 50/50 in my experience. I haven't faced any Annies or watched VK v Annie, but I imagine it would be just like traditional Leona- easy to outrange, and then she can kill you whenever she wants at 6.

VK's not necessarily terrible against other mage supports. Certainly post-laning his Q + E are way stronger spammable disengage than most other mage supports, and his wave clear is top tier for a support. I've had many games where I came out top on damage because his Q synergy with Liandry's is so strong.

source: my experience maining VK sup for ~2 seasons in mid silver to low gold.

Stars Shaper1 votes

I still haven't brought Aurelion to Ranked games but me being Slver/Goldish as skill level I had my good matches with him even when it was clear that the enemies played to win.

Having less team play than higher elos can teach you (the hard way) how to deal with unfavorable situations and recognize when is a good one.

Hexs Fortune1 votes

I'm trying to figure out what he needs early on. Rito nerfed his early game dmg, so maybe thats a sign he's meant to be a farm bot until he gets 2-3 items?

Any tips btw on farming with him? It's pretty unintuitive. The minion execute hp requirement could be higher

Stars Shaper1 votes

Indeed the only chance to get the upper hand is beat the enemy in farming and the occasinal kill that can come from early ganks.

I learnt to place myself in the center on the lane near a bush with W active to try and swipe the first minion wave the fastest I could in order not to lose a lot of mana and force the enemy to lose farm under his turret. Warding becomes a must at that point, rapidly followed by map awarness.

Since you are pushing alot you should see if this allowes you for some ganks on the side lanes.

doodlebob6661 votes

The guy is suffering from a minor case of azir syndrome, IE op in the hands of pro's while being weak in solo q. Its not as sever but watching CLG Huhi play him shows how much value sol can bring to a pro team. This is a minor problem but it does add in with his op if not countered nature, and his weird ability to bring a surprisingly large amount of burst if ahead along with massive dps and tankyness, or getting popped like a balloon when behind to make him the balance teams worst nightmare, who actaully uses mana

Rude Name1 votes

I recall Meddler saying something like how reliant he is off his W. His other spells don't feel as impactful. He pulls off his Q, and then all he can do in a 2v2 is either ult, or move around until he's where he wants to be.

The problem, in my eyes, are how straightforward his Q, E and R are. Here's some quick ideas I had.

Q: Only slows in the centre, but scales up to 2 seconds on the edge. (Numbers tentative)

E: Start travelling slowly, and speed up over the course of the duration. Make it clearer when he E's

R: Reduce cooldown and damage, but give Sol 2 charges.

His Q becomes a much more fun spell to use and play around. You need to decide if you want to run into the middle of the Q to avoid the stun, or try make a run for it. His E should make it a little easier for solo players to know what to do, but harder for better players to execute His R is to make him a little more defensive, as well as more engaging. "He used one ult, does he have his other?"

Linna Excel1 votes

But then I realized something: "Do we really know what's wrong with Aurelion Sol?"

The first problem is his gameplay doesn't fit his fantasy. The second problem is he wants to roam, but isn't an assassin. The third problem is no one wants to hoolahoop for half an hour.

Captain Aishi1 votes

Since his play pattern makes him unable to dodge skillshots during fights, he has a very hard time laning against skillshot mages like ahri, syndra, orianna (since their spells can 'technically' be dodged, they have a lot more power in them than aurelion's stars, which are one of the most reliable forms of DPS from a mage in the entire game alongside cassiopeia) since he will get hit by every spell thrown at him if he wants to remain in orbit range for his stars to hit, he is designed to lose all fights against these champions

that makes it so he can be easily pressured away from the minion wave when he tries to waveclear (since it takes so long to kill minions with his W compared to other champions) and he is quite easily set behind from that

and then there's the issue that he is totally defenseless against gapclosing assassins and divers, which is frustrating in itself and hard to find a balanced solution for Maybe if his W had some ability to cast where you could control the range at which the stars orbit from you. That way you could spin them closer to you against melee champions (the closer to you they are the slower they orbit so DPS remains the same no matter the enemy's distance from you, to not needlessly punish melee champions for closing in on him, while still giving him a chance to at least fight back)

Z3bra1 votes

Hiyo. Somebody else who mains Sol here. Let me get this out of the way first.

AURELION'S VIABILITY/STRENGTH IS NOT THE ISSUE. HIS KIT NOT BEING APPEALING TO MOST OF THE PLAYERBASE IS. He isn't underplayed because he's weak or in a bad state power wise. His clearly defined weaknesses and odd, position-based DPS/farming just don't feel flashy to most people. He's also really unusual compared to all other champions in the game and is hard to do well with unless you just click with the dragon.

For most champions, if somebody has gotten on you and you died, your critical mistake is that you overextended(you're an ADC/have low hp) or messed up during the fight with the enemy. For Sol, if somebody has gotten on you, that was your critical mistake unless you plan to turn it around by blowing R/Exhaust and landing your stun. A good Sol has to see this ahead of time and not expect to engage.

Furthermore, a good Sol doesn't play 1 on 1 like most people play League for and Sol relies on good macro decisions like rotations and proper ganks/backs/lane pushing. You could have the best mechanical skill in the world, but if you don't have experience with LEAGUE OF LEGENDS IN GENERAL to know where to be, when, and why... you will get absolutely nothing out of Sol. For that reason, Sol feels like what Swain should have been to me.

It is frustrating but rewarding to fight assassins in mid as Sol. It's not suggested you fight those types, but you can if you have experience. Not every champion can be safe against every other champion, and Sol is no exception. He has a LOT more self defense options than people give him credit for, if only they would bother to learn him. Zed isn't even a real threat to Sol if the Sol knows what they are doing.

But that's the key word here, isn't it?

If the Sol knows what they are doing.

Most people try him once and drop him when they don't understand how he works, despite his amazingly versatile kit.

**TL;DR: **Sol is a financial issue. A new champion with a dragon theme and great visuals shouldn't have Urgot-level playrates. Thing is, he is not weak, he's just not rewarding enough for his difficulty to most players.

The question is...I imagine Riot would have avoided this situation if they knew ahead of time. But now that he's in the game? He has a very devoted fanbase, has a good winrate, is not considered overly oppressive/OP and is seeing some mild competitive play (people target ban Sol players like Huhi). Is it that bad to just leave him alone and tweak him along with item changes? Is it bad to just leave him as a completely unusual but viable pick? Why are we trying to change Sol's world here?

SSJTribe1 votes

He has a LOT more self defense options than people give him credit for, if only they would bother to learn him.

mind explaining further?

Z3bra3 votes

{quoted}

mind explaining further?

No problem. I would love to. Feel free to ask anything else you want, I enjoy talking about this Champion because he's so unusual.

The current most effective/common keystone and rune combination is Stormraiders and Movement Speed Quints. The most common summoner spells are Exhaust and Ghost. The most common boots are are Swifties. Sol also commonly buys GLP, which has a small CC+Damage passive. His E passive gives him movement speed under specific circumstances. He commonly buys Rylais.

Aurelion can use the following in any combination to avoid damage/bad situations:

  1. His natural slipperyness (movement speed runes, swift boots, E passive)
  2. Slipperiness and Stickiness caused by doing damage (Stormraiders)
  3. Exhaust for assassins
  4. Ghost for anything else
  5. Flash
  6. his R
  7. His Q in combination with anything else (such as R, GLP, Ghost/Exhaust, Flash)
  8. His E, if you predict it right, but this is less reliable. If you buy Banshees, enemies will have a harder time cancelling your E as you fly by, however.

Buy Zhonyas or Banshees if you absolutely need it, but it is not required. Rylais is also a common 2nd or 3rd buy, and it helps a lot with managing your positioning. Even with the recent nerf to Rylais, Aurelion has a good winrate and competitive play and Sol's vocal community/subreddit doesn't consider the changes to have affected Sol enough to worry about.

You will only need to blow a combination of 2 of those at any given time if you make a mistake, even without Zhonyas/Rylais. R&Q, Flash & Q, Ghost/Exhaust & Q, GLP & Q will be your primary escapes.

E is used a LOT when pushing up lanes, in which you E away far in advance of the enemy team after pushing up a few waves if you think the enemy is coming at you.

I can also list all the ways to not get screwed over by most assassins in midlane if you want that also. Zed is a non-threat to Sol if you know what you're doing.

Example: People complain about AurelionSol vs Zed often enough. When Zed ults, he lands behind you. Outside of buying Zhonyas, you can also run toward your turret, put your back against the turret, then R & Q Zed under your tower. Yes you lost a good amount of health, but that is one DEAD Zed. His TLD harass can also mean nothing, since A) you're supposed to be dodging his skillshots anyway and have help from corrupting pot sustain and B) an early extra point in E will let you back for free whenever you start taking damage enough to get dangerously low/safe for his all-in.

In the case of Talon , take the potion mastery in the cunning tree. In lane, if he can get close enough to land his W and Q pre your level 6, you already majorly screwed up by letting him get a level advantage and by not respecting his ability ranges. You have such huge control potential over minions that you should be able to avoid those two lose conditions with minimal issue.

Vs. Talon you will want to stand to the side of the wave to make him have to choose between minion control and the ability to harass on you. For most matchups, you should be doing that anyway, but for Talon it is critical. By standing to the side of the wave, you force him to walk closer to you if he wants to get off damage, which is a giveaway that he's about to try to hit you with his razors. If you do this properly, he can't do his flash/ignite all in on you and get the kill, since you take corrupting potion and your sustain is fantastic. You should never get low enough for him to all-in and get a kill from it. Like Zed, if you are low, take an early point in E so that you can back quickly and almost for free. Ping if he ever goes missing. Things change a bit once you hit 6 in that you can now properly defend yourself via nicely timed flashes, exhausts, Rs, and Qs in order to turn a situation around to get yourself a kill or force him to back so that you can roam and snowball instead. You can match Talon's roam potential, so follow him carefully but not directly; pick a sideroute since otherwise Talon will wait in the brush to ambush you.

Alternately, like almost any other champion in the game,_ just don't pick Sol into bad matchups_ unless you want to one-trick him. Find another champion to pick to take vs. Assassins. Interestingly I use Talon as my rare secondary pick, taking him only vs Fizz/Kassadin/Katarina/Yasuo. Talon and Sol are roam-heavy, wavepushing masters of slipperyness. One is an AD pick, one is an AP pick. Both can take care of most of the other pick's counter matchups. I mostly one-trick Sol otherwise, with a lot of success.

I worry that too many people are asking for drastic changes of a viable but underplayed champion for the following reasons: A) The people who love him want him to be good at everything so that he's easier to one trick/stomps everything, because he is a fun and cool champion. B) People don't want to take the time to learn him fully and instead want him changed toward a lower skill floor so that they can play him more successfully more easily.

Sol would be absolutely broken if he was fine against every single matchup in the game. Even Ahri, arguably one of the safest midlaners in the entire game, has bad matchups that she just can't hack unless you're a master of her.

I don't mean to offend but people who think Sol is an instant loss against a lot of situations are either over-exaggerating, still learning him and haven't quite figured out how to deal with his rough points yet, or only tried him a couple of times and threw down the keyboard in frustration. He has a ton of safety, people just don't know how to use his playstyle to the full potential, which is when he shines. To many, he doesn't feel worth it compared to all these nuances you have to learn to do well on him. Especially when those learned nuances can hardly be applied anywhere else in the game. To make matters worse for the uninitiated, he plays every general matchup somewhat differently and EVERY SINGLE ONE of his hard matchups is very different, as you can see from the Zed and Talon examples.

He's got a lot to him but his skill ceiling isn't because he's overloaded like Azir/Taliyah/Kalista. Unlike those champions, he doesn't need to be gutted and put on a "rework eventually" list like they were. Sol is not a "pick and play" champion, and you know what? That's Ok.

SSJTribe1 votes

Great tips in there. I cannot believe I never though of taking exhaust or ghost on him, usually stick with flash and ignite or barrier. I ♥ the champ but have been playing him less and less. I'll probably try to pick him up again in some normals, thanks.

Z3bra2 votes

{quoted}

Great tips in there. I cannot believe I never though of taking exhaust or ghost on him, usually stick with flash and ignite or barrier. I ♥ the champ but have been playing him less and less. I'll probably try to pick him up again in some normals, thanks.

Anytime. I highly recommend checking out the Aurelion Sol subreddit - all Sol mains there with super detailed guides.

Curious @ what OP thinks as well, since they were saying that Sol has too many situations where he is defenseless.

Stars Shaper2 votes

Thanks a lot for the time spent writing a really detailed and useful post.

You're saving a lot of Aurelion Sol players some headaches and bad games, I've learnt most of those things the hard way. Indeed learning how to move (rather than simply positioning) and Ghost/Exhaust is a major factor, practicing a lot with that and knowing how to get the initial wave advantage I could completely overpower a Leblanc today (though it ended in a defeat but for other factors).

I know most of the feedback about Aurelion Sol sounds demotivating, but I can say that he is a powerful pick no matter what (Lets be honest, why wouldn't LCS big teams let Huhi play him even once otherwise?) Aurelion Sol is one of those characters hat can still get back to usefulness if Teamfights happen and the teams are not instantly deleted and then ending up as a really powerful ally.

Most of the frustration comes exactly from the fact that his weaknesses is clear as the Summer sky while how to deal with it changes so much in every matchup that it needs practice, knowledge and a good dose of cold blood to succed.

As a conclusion, I don't want to see major changes on Aurelion Sol, but I believe that his outplays need to be a bit more rewarding.

Castanean1 votes

I would personally be fine if all his damage didn't retreat up his ass for 4 full seconds every time the slightest bit of hard-CC got within 10-foot radius of him. It's a looooong time to wait for it to come back up in a fight.

I get that Rylai's makes having his stars out at all times a bit... Really difficult to deal with, but 4 full seconds still seems a bit too punishing.

Kaìju1 votes

As an Ashe player, I like Sol because he feels like her to me. You have a sweet spot of solid CC/DPS and you kite like crazy to do your job. I think the issue is that if you get close the Ashe, she can still attack you, but with Sol you can't. Personally, I would me his Passive have a second effect that if you are within its orbit, the gravity would slow you down a tiny bit, like 10%. This would give him some defense without making him overly powerful since once he has Rylais the passive falls off for the stars cc but his early game can feel a little stronger without breaking him. He's awesome but, he doesn't feel as rewarding for how hard he is. I like him, but still, it just feels like his skill floor is a little too high. Normally someone that hard is Azir levels of broken. But he's perfectly fine. So shouldn't he be more accessible?

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