Lets talk, Aurelion Sol
Aurelion Sol... I've taken him as my main since day 1 and worked my back to play him at the apex of my possibilities, it seemed to me that Riot had made him for me (I had this nickname since the time I joined in S3) and thus I am having conflicting feelings about him in the current days. I like that he is not a contested pick, it's somehow pleasant being a special flake and playing these peculiar characters. Yet, watching as he gets weaker patch by patch hurts and I wanted to give my 2 cents on his situation and ask to whoever is working on him at Riot a bit of feedback.
I started writing this thread with the idea to make a big presentation of our beloved Star Forger in the style of all the feedback threads given by veteran mains of a lot of champions in need of help/work in order to get back in the Rift.
But then I realized something: "Do we really know what's wrong with Aurelion Sol?"
Who got his hands on him clearly sees that he is incredibly weak against champions that can instantly close the gap or have some form of hard CC and/or higher range and unfortunally for him this is the majority of the roster (and the meta). Yet there are as many players ready to testify that Aurelion Sol is a huge winning factor in teamfights.
His core mechanic makes him both safe in terms of farming/fighting (he can focus on a lot of other things while his stars work for him), yet his plays don't seem rewarding enough and he is not easy to get working for every1 who hasn't spent a lot of time on him.
He is incredibly dependant on items like
and
but once he gets them there is a huge powerspike that can still be nullified by most of the assassins and a lot of divers/tanks.
His zoning is potential global (E-Q combos are visually impressive and devastating) but you will see that having team-wide Qs is just a fun factor and rarely of use. The most effective use is waiting to be close to the fight and then aim his stun.
I will leave this video here from MagikarpUsedFly, he shows (with a bit of comedy) the core of Aurelion Sol issues and powers and I feel like it still applies since he didn't undergo any dramatic changes (just numeric adjustments):
https://www.youtube.com/watch?v=HU1QUSrgp4E
This huge introduction (that won't lead to a wall of text, I promise) leads to me asking Riot: "What do you think it's the matter with Aurelion Sol?"
More precisely, what's the issues that make Aurelion sol Hard to balance from your point of view as game developers?
They had some changes planned to him for around this date but the testing went horribly bad, by their own words, and had to scrap it. It seemed like they identified the issue around his Passive - W interaction (stars circling around him and their increased orbit radius to make it short) and tried to act around having it more dynamic by having the orbiting stars removed if W was not casted (I can't even imagine Aurelion Sol like that though, it feels like he's naked).
I would rather go on another path, what if Aurelion Sol skills had some kind of combo effects bound to enemies being starstruck and/or he being in Comet of Legend mode (not limited to his Q)?
This could allow to have abilities being weaker baseline but shine when the right condition are met and have the whole character feel less like just waiting for the right time to stun.
And this is the end, thanks for sticking with me until the end of the read. Any additional feedback from other fellow Aurelion Sol players and who had to face him is more than welcome and I wish you all good games.
and
usually if they were to use their gap closer to harass you you can follow up with your stun since thats usually their only escape tool besides their summoner spells, the only real champions that give him a super hard time is annoying fucks such as


vs
often enough. When Zed ults, he lands behind you. Outside of buying Zhonyas, you can also run toward your turret, put your back against the turret, then R & Q Zed under your tower. Yes you lost a good amount of health, but that is one DEAD Zed. His TLD harass can also mean nothing, since A) you're supposed to be dodging his skillshots anyway and have help from corrupting pot sustain and B) an early extra point in E will let you back for free whenever you start taking damage enough to get dangerously low/safe for his all-in.