Adcs in the current meta.
I'd like to hear opinions and constructive criticism regarding ADCs, in my opinion the current meta for ADCs is very strict. A handful of ADCs are useful, and a handful of items are actually useful as well. I'd like to talk about their winning conditions, their abilities, and what they rely on in order to feel strong.
I'm going to list my top 5 ADCs and top 5 items you just can't pass up in 90% of games:
- Vayne. A complete monster, her winning conditions are pretty safe as you only need a couple of items to do big damage in small bursts while dancing around people. Tank shredder and squishy kill potential is high.
- Draven. Get a few kills in lane, and watch your steroid'ed damage chunk squishies every auto. Doesn't have the godlike kill potential Vayne has on tanks, but his damage is just insane and works as a deterrent to any tank who is thinking of diving in. If left alone and well positioned, will carry a fight with ease.
- Caitlyn. Lane bully and insane control. Boasting a 650 range, she doesn't even need to bother getting close to her targets in order to kill them. Her traps as well as dash provide big damage to anyone caught in them, and her ult is just icing on the cake.
- Jinx. Huge damage in small bursts, Q gives her increased range as well as attack speed. Poking and trading potential high, needs a bit of help from a good support to get going in lane, if left alone in teamfights will do massive damage to every body. Ult allows her to pick off targets from across the map.
- Sivir/Twitch. Both of these champs depend on REALLY good game knowledge, positioning, and help from their support/team to get going. Winning conditions aren't as easy smooth as the champs above, but in the hands of really good players these two will cause lots of damage in teamfights.
Top 5 items:** Infinity edge, Phantom Dancer, Guardian Angel, Bloodthirster OR Blade of the Ruined King,** and.. Last whisper? Deaths dance? Scimitar? I purposely left Guinsoo's Rageblade out. As it is only build on a few champs, most notably being Vayne, it is a powerful item in its own right; but the point of this thread is to name items who are vital to the bulk of the ADCs, and Guinsoo's Rageblade is a specialized item which is only useful for some ADCs.
The rest of items which are seen built by ADCs are either for the sole purpose of needing to be strong in a specialized task, suboptimal, or for some other reason I can't think of right now.
The rest of the ADC roster feels... To say the least, Subpar to any of the other ADCs in my top 5. The winning conditions of some, per say, Varus, Kogmaw, Jhin, Kai'Sa, Lucian... Anyone else forgot Kalista was even a champion? All look very dim when faced with junglers, mid laners, and top laners who can 100 to 0 you if you make a single misstep. Being flashed on and blown out of a fight is something that happens to anybody, but most specially to these ADCs which have little (or zero) escapes and rely on auto attacking for long periods of times to do damage. Their range is lacking, most of the time when playing these champs I feel discouraged to even go up to a fight and try to do damage, as it puts me in range of mages, bruisers and tanks who don't need to land a skill shot in order to immobilize me and set me up for an easy kill. Most of these champs don't have a reliable CC in order to be able to trade or stop someone in their tracks, and unfortunately in the current meta you almost wish every ADC had access to a CC.
"What is the point of this thread?" "There's enough ADCs you can play, so why complain?" "Fuck this role, i main it and i hate it"
The reason for this thread is to maybe bring clarity on the state of ADCs, for a new player to learn something, or to be able to figure out a pattern in the problem (or no problem at all) in the ADC roster. Lets try to be civil here and discuss in a properly manner. The highest rank I've ever reached is Platinum 4, and if you have knowledge I am unaware of, please do share it with me so I can learn. These are only opinions from my own experiences, and I am willing to listen to any advice you have to give.
"I disagree with you because of -such and such reason-" is what works best, and it will help me (as well as others) see something we may be missing.
If you've read this far, thank you. Please comment and make conversation, I'd like to hear your opinions, but most importantly, I'd like to LEARN and improve from your advice.
can get into vaynes auto attack range, deal damage to her and back out before she gets a proc off. if 99% of the champions arent actually mobile, ranged and bursty enough to play around the 3 hit passive, then it doesnt have counterplay.
> any zeal item>
>
. she doesn't really need too much attack speed because lethal tempo and her now overstat w attack speed buff.
Kallista should be buffed. I think shes the only champion whose passive is litterally a debuff.
Caitlyn needs massive nerfs. take away 50 range. Take away a lot of that insane head shot damage. Casting e and hitting it shouldn't give her another head shot. Ult needs to lose a lot of damage. that champion is a lane bully who litterally SCALES into late game right now. and no one can touch her ever.