AP Rakan?
Full AP
good or nah?
Full AP
good or nah?
yes
I have a 80% WR and I play rakan AP or AP bruiser. Legit what I do is rush Ardents and get spell thiefs as my starting item. If you mean for mid... hes not good. Too low range and mediocre wave clear, with no way to duel reliably bc hes so low range. Go Aery on him and get gathering storm. Its so good.
I played him in jungle ap/hybrid AS, something like azir (Nashor's tooth....) and it works really fine
Fun? Yes. Good? Not currently, but there is a change on PBE giving him 30% AP additional damage (20% on his w, 10% on his Q) so it might become a thing if these goes live.
He's already had an AP buff about 4 patches ago as well, and I was AP jungling him before that. He's fine as AP, but..... he has a slow start as a solo laner or jungler. If you can get a Nashor's done, he can get pretty nasty as a jungler, but before that, he's at risk.
He can proxy a level 4 Drake though if your bot is winning lane.
I'm intrested, what do you build on him when playing AP? What keystone do you use?
Personally I mostly play ranked, so I don't play him often, because that slow early game puts him into a risky situation against other junglers. I did a bit of it in Season 7, and my general builds were along the lines of
or so with some variations.
Rakan has a really high base AD, so his early clear auto attacks are pretty large. But early..... his W is so long cooldown that it's risky, and E is useless solo. Q is strong at healing him up, because if you pass Drake, you can Q a Drake and keep moving, and it will heal you. After a couple AP items his W does huge jungle damage (like 900 a cast) so it does get quicker.
The real key to Rakan AP is that his heal scales FAR more to AP than to its base heal (Base heal is negligible). So as AP jungler, you become a massive self team healer and your R and W can chunk damage hard. As long as you learn to get in..... get out, it's like a tactical nuke going off in a team fight.
Rakan does not really do damage. AP Raken scaling is bad and cooldowns are too long. The only way to actually do damage is :

He is 'ranged' so rapid fire cannon works. Fleet footwork is the rune you should use.