ARAM could use a "baron" to stop stallmates
In ARAM teams often stay very close to ("camp") their turret: They only clear waves and harass the other team.
A "camping" team can sometimes be beaten, if your team has a strong diver (such as Alistar) or better harass. But in some matchups it is simply not possible to defeat the enemy team under the turret. For example a team consisting of Varus, Xerath, Heimerdinger, Lucian & Sona will have both an incredible amount of waveclear, sustain and disengage. Considering their squishyness, they will probably never leave the safety of their turret until their enemy is severely worn down.
In Summoners Rift these kinds of stallmates are usually ended by baron fights. ARAM needs something like that.
What would be a good solution? My ideas:
- Primary and secondary turrets slowly lose life and fall by themselves.
- AOE damage is halfed on minions.
- When the enemy team destroys your turret, their turret falls too. This would make the turrets like objectives that give your team money but also progress the game for the enemy team.
- Your turrets deal less damage if the members of your team have all been alive for a while. This would make turrets more of a temporary safehaven after a big fight than a fortress.