how is magic pen on jax
If the team stacks armor and magic will magic pen be good on jax?
If the team stacks armor and magic will magic pen be good on jax?
Wat.
...
Jax does physical damage.
except, you know. his W and his R passive do Magic damage and tend to make up 30-50% of his damage sometimes...
except, you know. his W and his R passive do Magic damage and tend to make up 30-50% of his damage sometimes...
30-50% is impossible unless you build ap (which is not that viable anyway) w is often paired with his Q if you do so(at max rank both) 56% of the damage will be physical (Q 230dmg + W 180dmg = 410, 230/410 = ~56%( this number get higher the more bonus ad Jax gets)
If you don't pair it with your Q that mean you use it to reset your auto attack which mean 2 basic attack. let's say you are lvl 9 (the lvl which w is maxed out) jax has 85 ad ( so 85*2 (each hit)(170) + 180 = 350, 170/350 48%)
For his R, at lvl 6 jax has 75 ad, if every 3 hit he does 100 magic he still does more physical ( 75*3(physical) + 100magic = 325 dmg, 325/225 69% physical.
at lvl 16 jax has 111 ad, if every 3 hit he does 225 magic he still does more physical (111*3(physical)(333) + 225magic = 558 dmg, 333/5585 59% physical.
if you really build 0 ad has 0 ad runes Q and e as little as you can you will do about 50% magical which no one does end game jax has about 225 which is about what the magic damage of his R every third hit and he can do his w the 2 other hit let say at best , he w every third hit for 225 jax still does 3225(physical)(675) + 2225(magical)(450) = 1125, 675/1125 0.6 or 60%. so his magical reach 40% if he can W every third hit(which your cd wont allow) and he NEVER Q or E and doesn't have titanic hydra or deadman plate( which is a must have on jax), and always attack in 3 hits.
In my experience, a normal build for jax does betwenne 20-25% magical (looking at my damage in the after-match lobby) so no Magic pen on jax is bad only 25% of the damage will benefits from it
30-50% is impossible unless you build ap (which is not that viable anyway) w is often paired with his Q if you do so(at max rank both) 56% of the damage will be physical (Q 230dmg + W 180dmg = 410, 230/410 = ~56%( this number get higher the more bonus ad Jax gets)
If you don't pair it with your Q that mean you use it to reset your auto attack which mean 2 basic attack. let's say you are lvl 9 (the lvl which w is maxed out) jax has 85 ad ( so 85*2 (each hit)(170) + 180 = 350, 170/350 48%)
For his R, at lvl 6 jax has 75 ad, if every 3 hit he does 100 magic he still does more physical ( 75*3(physical) + 100magic = 325 dmg, 325/225 69% physical.
at lvl 16 jax has 111 ad, if every 3 hit he does 225 magic he still does more physical (111*3(physical)(333) + 225magic = 558 dmg, 333/5585 59% physical.
if you really build 0 ad has 0 ad runes Q and e as little as you can you will do about 50% magical which no one does end game jax has about 225 which is about what the magic damage of his R every third hit and he can do his w the 2 other hit let say at best , he w every third hit for 225 jax still does 3225(physical)(675) + 2225(magical)(450) = 1125, 675/1125 0.6 or 60%. so his magical reach 40% if he can W every third hit(which your cd wont allow) and he NEVER Q or E and doesn't have titanic hydra or deadman plate( which is a must have on jax), and always attack in 3 hits.
In my experience, a normal build for jax does betwenne 20-25% magical (looking at my damage in the after-match lobby) so no Magic pen on jax is bad only 25% of the damage will benefits from it
there are full ap jax builds out there, not a fan, just saying.
[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=yV2KnE8F,comment-id=0000000100000000,timestamp=2016-08-07T05:24:20.987+0000)
there are full ap jax builds out there, not a fan, just saying.
AS I said ap Jax is not viable, buying 150 ap is weaker than 60 ad, let's say you land 9 hit, you have Wx2 Rx3 Qx1 Ex1 9AA, which is realistic fo the cooldown giving you . 390% ap scaling(330% are magical dmg and 60% are physical) and 1050% ad scaling (all of it is physical)
The ap will give you 495 extra magical damage and 90 extra physical damage(total:585) The ad will give you 630 extra physical damage.
Also for his magic damage to surpasses his physical damage he need about 120 ap(considering he is lvl 18 and only have base ad)(i can give you the math if you want).In many way AD Jax is stronger than ap Jax. That's why ap jax isn't viable. You can still win even have a decent win ration if you get good at ap Jax but never as good as ad jax would have been.
That's why i do not recommend to build m.pen because it mean that you are building him wrong. If he really looks to have a good build AD is the way.
If he asked if he should, mostly because he wants to know if it is viable or a good choice, which i gave you the math that proove isnt a good idea.
tend to make up 30-50% of his damage sometimes...
sometimes...
sometimes =/= always
30-50% is impossible unless you build ap
So i wasn't wrong. got it.
sometimes =/= always
Tend mean regularly, which isnt the case
So i wasn't wrong. got it.
If you are recommending someone to go ap jax you got it wrong
Tend mean regularly, which isnt the case
When done in a particular way. Which isn't stated.
If you are recommending someone to go ap jax you got it wrong
Never said to go AP Jax. You only said "unless you build AP". Building some AP on him
isnt a bad thing, but i never stated to build Full AP. All you did was confirm that i wasn't wrong in another circumstance.
First hourglass is terrible on jax, so all you have is rageblade, and hextech. Second 2 Item isn't a build Third, these item aren't ap they are hybrid, What i meant by ap is 0ad 500ap by late game
You only said "unless you build AP" building a hybrid item would still be building AP. You did not state to build "full AP", in which case, i would still be correct about 30-50% of his damage being magic because i didnt state any requirements to a build or mentioned any particular case.
You had no condition as to how much AP. Adding a condition AFTER i mentioned a few items is just trying to turn the discussion in your favor.
I am done wasting my time typing in this series of comments. Good day.
Building some ap and building ap is two different thing. Building ap mean the ap is the thing you have the most or that you focus on.
If they have a team of 3-4 resistance stacking tanks i could potentially see getting a void staff after some armor pen Flat magic pen wouldnt be that bad for normal games actually either but there are better options i think
if the enemy team stacks armor you probably want to build gunblade into wits end into tank. you'd be doing over 50% magic damage.
if the enemy team stacks armor you probably want to build gunblade into wits end into tank. you'd be doing over 50% magic damage.
First,No, you willl still do more physical damage i can give you the math if you want, stop not doing math and put out numbers. Second, i'd recommend you to focus the adc and the not armor stacking champion. you'll get better result.
First,No, you willl still do more physical damage i can give you the math if you want, stop not doing math and put out numbers. Second, i'd recommend you to focus the adc and the not armor stacking champion. you'll get better result.
splitpushing not teamfighting
[{quoted}](name=I Win Haha,realm=NA,application-id=3ErqAdtq,discussion-id=yV2KnE8F,comment-id=000200000000,timestamp=2016-08-07T18:05:23.353+0000)
splitpushing not teamfighting
Ad jax is better at split pushing with his titanic hydra and trinity he's also better at teamfight
maybe if you wanted to have some magic pen on
might wanna go a different type of set up on him... hear me out... just spit balling here...
hybrid pen marks, which will give
8.1 armor pen and 5.5 magic pen with attack speed quints for +14% attack speed with flat armor seals and magic resist glyps. then on masteries go 12-18-0 take fury , double edge sword (choice of vampirism or natural talent) and choice of bounty hunter or oppressor and then take savagery to help last hit since you dont have attack damage runes, secret stash if you like to start
or assassin for 2% more damage for the 1 vs1 , merciless no brainer , dangerous game, precision so you get scaling armor pen and magic pen and thunderlords keystone
thoughts?
You are probably better off just building more damage (AD, AP. Attack Speed) and/or durability (health, armor, MR) on Jax.
He deals mixed damage and his sustained damage is rather high, so you just have to live long enough to kill them anyways.
You are probably better off just building more damage (AD, AP. Attack Speed) and/or durability (health, armor, MR) on Jax.
He deals mixed damage and his sustained damage is rather high, so you just have to live long enough to kill them anyways.
Should I bulid phantom dancer
It isn't a bad item on him, but there are better options.
If you still want another damage item after Hextech Gunblade and Trinity Force, I'd probably recommend Guinsoo's Rageblade, Maw of Malmortius or Frozen Mallet over Phantom Dancer.
during the devoure rageblade era jax was doing 45% magic and 55% physical damage. yes he can do nearly 50% magic damage. this guy is an idiot.
Sure, if you're going AP assassin.
If not you don't really need to build any pen. Your average Jax build has few issues killing tanks.
and
wouldn't be necessarily bad on him but in most match ups
and
are generally better on him.
and
wouldn't be necessarily bad on him but in most match ups
and
are generally better on him.
not talking about jungle jax
mpen is ok but there is currently no mpen item worth building on jax unless for some reason magic damage is your only damage
However this implies that there is a champ that jax cannot beat to death in a reasonable amount of time because of armor or something, this too is not realistic