They could pull off Machine Gun Kog, but it would have to be changed very heavily.
Turn his Q into a 600~700 range targeted spell that does some magic damage, applies OnHit effects, and has a cooldown equal to his basic attack cooldown plus 2/1.5/1/0.5/0 seconds. That would prevent him from abusing Hurricane to hit three people at once, require him to get a bit closer to apply his full damage, and mana-gate the ability depending on what the cost is. I suspect that would be enough balance levers in place to find a way to make it work.
Personally not the biggest fan of machine gun Kog, though. I think a better route would be to focus him on resist shredding and damage amping for his team. That would be a unique niche for him to fill.