Aatrox, Rioters He Needs Help

rtbf69774614··13 votes·1,744 views

Aatrox is literally the most worthless weak champion i have ever EVER played. I love to play him don't get me wrong and he's not my main for nothing. But for the love of god riot please fix this champion! He is literally so weak it isn't even funny. You lose almost all your health on top of doing no damage while using your abilities then also causing yourself to most likely die in the process of that short engage. Aatrox is probably the hardest champion in the game due to the fact that he is so under powered.

My idea for Aatrox is to make it so his Q only takes 5% of his max health and to change his e to a more useful ability and not just some ap scaled no dmg bullshit ability. Also Aatrox has the worst base stats in the entire game he really needs a dmg, health, as, and Armour buff!

Riot please save my main ;0;Aatrox item 3070

31 Comments

Leblonsh4 votes

I have played a LOT of Aatrox, as he was one of my first mains, and I have definitely seen him getting weaker over the patches. He was ridiculously strong when I started playing him towards mid s5, but most of the time when I play him now it's just a chore not to feed.

I agree entirely, aatrox needs to be buffed in some way because right now everyone I talk to considers him to be one of the most useless and worthless champions in the game.

SpecterVonBaren1 votes

Aatrox is the champion that does nothing better than anyone else. Every single one of his abilities is a worse version of something someone else has.

Zoeeee2 votes

{quoted}

Aatrox is the champion that does nothing better than anyone else. Every single one of his abilities is a worse version of something someone else has.

Nunu and teemo beg to differ.

SpecterVonBaren1 votes

?????? No one has a better Nunu Consume and no one has anything like Teemo's shroom minefields.

Zoeeee3 votes

I think his q should be the baseline for his other abilities. The only time I ever saw an Aatrox was with devourer, and even then he'd have to farm to get stacks instead of fighting. W feels weak, and the toggle takes almost a 10th of your hp per proc. E is basically just waveclear and an aa reset, could do so much more with this.

I feel like aatrox should have a large zone of control wile his ult is running or when his blood well is full. His other abilies should be able to benfit the team, and provide engage.

Here's a my take on what his kit should look like.

Passive: Cd lower at level 11 and 16

Q: same as is but jump can't be interrupted wile in rage or if blood well is full. 

W: Need to think about something to do with his sword, need ideas. 

E: Torment slash, 20,25,30,35,40 hp per cast (?)

Cd: 14/12/11.5/10/8.5

Aatrox uses the untapped emotions of those around him to channel energy into his sword.

Aatrox can store up to three charges of torment and can expend one charge at a time to deal damage in a long v-shaped skillshot (think rumble e but bigger. Each blade hit slows for 20/23/25/30/33% ( doesn't stack) (same range indicator, but wider zone of effect)

R: Rage of the forsaken, No cost. CD: ??? Duration: ??? Damage: 250/350/400

Aatrox is empowered by the battle of his allies, and screams of his foes.

Each time one of his allies hp goes below 33% within 1500 units, aatrox gains increased attack speed and lifesteal (stacks up to 4 times). His auto attack range is doubled wile rage of the forsaken is active. (can only happen once per champion, per life, so sorry soraka)

When Rage of the forsaken ends, aatrox unleashes all of the bound fury within his sword to deal a massive aoe blast in a circle around him. Enemies hit are feared for 1 second as they lose the last of their sanity.

I really like Aatrox as a champion, but his kit really falls flat, I've tried to make him work so many times.

Aptest1 votes

you just want more power on everything and less weaknesses: That's what your suggestion boils down to.

you're not addressing the reasoning behind the nerfs nor allowing his opponents to have enough mechanisms to win VS him.

Zoeeee1 votes

{quoted}

you just want more power on everything and less weaknesses: That's what your suggestion boils down to.

you're not addressing the reasoning behind the nerfs nor allowing his opponents to have enough mechanisms to win VS him.

I"m not trying to power creep his kit I just feel like his kit could be less one dimensional.

Aptest1 votes

and yet the body of your suggestions is basically power creeping his kit. let's analyze what you're suggesting:

  1. more slow duration, easier to land slow, and more access to slows.
  2. less counter-play to his CC, mobility, engage and ESCAPE. also more hard CC.
  3. Still retain the massive AA steroid and super-sustain.
  4. more bullshit revive passive.

how can i view this as anything other than power creeping the character? you're basically saying, "lets remove the things that keep him from exploding everybody".

Zoeeee1 votes

{quoted}

and yet the body of your suggestions is basically power creeping his kit. let's analyze what you're suggesting:

  1. more slow duration, easier to land slow, and more access to slows.
  2. less counter-play to his CC, mobility, engage and ESCAPE. also more hard CC.
  3. Still retain the massive AA steroid and super-sustain.
  4. more bullshit revive passive.

how can i view this as anything other than power creeping the character? you're basically saying, "lets remove the things that keep him from exploding everybody".

His passive and q changes should be pushed to live. His e is basically a V shaped rumble e he can't use three at once, but having charges means the cd is a bit lower.

Aptest1 votes

no,

because first of all aatrox is not under-performing for people who main him, and secondly with his current kit, every smallest buff is risking aatrox becoming a top lane bullshit terror champion.

Zoeeee1 votes

{quoted}

no,

because first of all aatrox is not under-performing for people who main him, and secondly with his current kit, every smallest buff is risking aatrox becoming a top lane bullshit terror champion.

Aatrox is worse than Tiruchirapalli (yorick auto correct) in terms of gameplay and balance.

I want qol changes for his passive and q, then reworked w e and r.

Aptest2 votes

Add MANA remove hp costs.

go from there.

rtbf697746141 votes

With a bit of changes to his abilities dmg and also buffing his stats he would become quite a playable champion

Aptest3 votes

No. the one thing that AAtrox definitely should not get is "better numbers".

The core problem of AAtrox's design is health costs, balanced by strong (melee) on-hit sustain. This combination creates a situation where AAtrox's situation in lane either snowballs in his favor or snowballs to his detriment. The "just right" point for balancing him in lane cannot exist in this design scheme.

Outside of lane, AAtrox's strong DPS and superb in-fight sustain dictates that if he gets to stick to opponents and DPS, he can go through entire teams. His passive makes bursting him down a problem. This necessitates that AAtrox must be a kite-able character that lacks strong pursuit/sticking tools and that the tools he does have for sticking/pursuit can be "outplayed".

A.K.A. Warwick.

What AAtrox needs is a change of kit to make his play pattern less "feast of famine". This cannot be achieved with a simple buff because a "numbers buff" that is to the smallest extent sufficient will make aatrox an over-the-top snowballing monster.

Getting rid of the health costs is a good start - that is the best starting point; The idea is that making him either a mana user or manaless so that he can fall back on abilities if he is harassed in lane will address his "famine" state. Following that, his sustain can also be lowered such that his "feast" state and teamfight all-in are not as oppressive.

Ideally I would like to see aatrox as a manaless caster with an alternative (blood themed) resource bar that charges with either AAs (see Renekton, Shyvana) or damage taken, who can cast 2 sets of abilities based on how much "resource" he has stockpiled.

This will also generate the "ramp up" feel that's currently only represented in his half-hp mechanism on W.

SFHFWill1 votes

I agree with most of what you say. It makes sense.

Jùlius2 votes

{quoted}

Add MANA remove hp costs.

go from there.

adding mana to Aatrox is like giving mana to Vlad. They are blood lore related champions for a reason.

Aptest1 votes

With respect to vlad.

Would you rather have

health costs on two AP casters, OR spellvamp items for all casters ?

Vlad is the reason we can't have nice things. Have this in mind before you talk about "lore".

The combination of health costs and extreme but gated sustain (and his very strong pushing and tower killing ability) creates an extremely snowbally champion; AAtrox what he is strong shapes the top lane meta around himself and his few counters, and puts us back in the "who's top can split push the hardest" meta that basically removes agency from everybody else in the game.

I do not want top lane meta to shrink to "if you pick first, you must pick of the few champions that aatrox struggles against. If you pick second, if the other team made a mistake you punish them with aatrox. otherwise you can pick something nice"

WoonStruck1 votes

Actually, Spellvamp held Vlad back, not the other way around.

Vlad had to get nerfed repeatedly because of spellvamp.

Spellvamp was never nerfed solely due to Vlad. It was nerfed if anyone other than Vlad used it because it was them deemed too strong of a laning option for other champions. Spirit of the Elder Wraith, anyone?

Vlad didn't get Double WotA meta nerfed. 40% spellvamp on anyone that bought WotA got double WotA nerfed.

Re-read history. You obviously don't have it right.

Morg has gotten spellvamp nerfed more than Vlad.

Aptest1 votes

I STAND CORRECTED

SiG DxD2 votes

even aatrox ex-mains quit on him because how trash tier he has become ,he needs to be improved or wont ever see decent play.

WoonStruck2 votes

Improved? No.

Reworked? Yes.

It'll take a whole lot more than what was put into Illaoi to make Aatrox a champion that can function without pushing everything else out.

Irelia Bot2 votes

He just hit a 51.83% win rate.

How is he doing poorly?

Aptest1 votes

hey man you're right. AATrox seems to be doing just fine in his present state.

Irelia Bot2 votes

poorly designed is one thing

Doing poorly is another.

WoonStruck1 votes

This right here.

Aatrox only really suffers in pro play where Dark Flight is 100% always shut down, and he's subsequently CC-locked.

Currently, Zac and Aatrox are in the same boat. Too much mobility for their initiation/CC to ever be considered anything more than sometimes usable.

It has nothing to do with their actual balance state. It has everything to do with mobility creep invalidating their CC/initiation and them not being OP as shit to warrant picking them commonly still.

Alytrox2 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=yPnybEFK,comment-id=0004,timestamp=2016-06-07T03:15:21.839+0000)

He just hit a 51.83% win rate.

How is he doing poorly?

In what universe ? Champion.gg Aatrox winrate top lane :48% Jungle : 47%

And that with a <1% playrate, and a playerbase average games of 107

Beuhlakor2 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=yPnybEFK,comment-id=0004,timestamp=2016-06-07T03:15:21.839+0000)

He just hit a 51.83% win rate.

How is he doing poorly?

What ????????????

According to OP.GG and Champion.GG Aatrox sits at 48% winrate and has a pickrate of 0.7% in patch 6.11.

Solarus171 votes

Wtf are you saying he has a 40 something winrate for jungle and link 48 for top don't talk shit, This is from champion.gg Plat and up

Lestat S461 votes

They gave Illoai some love when she turned useless. I'm sure Aatrox is in the que somewhere.

WoonStruck1 votes

You're only asking for Riot to help him because you haven't witnessed him when he's strong.

He needs a rework, and that's what Riot's shooting for.

Solarus171 votes

Buff AATROX RIOT LIKE WTF CAN YOU JUST BUFF HIM?

More from Gameplay

More by rtbf69774614