Orianna Needs a Buff
Hi Guys,
i'm writing this because i feel that the claims Orianna is good Balanced are slightly wrong. Orianna is very Underpowered. She is a strong character and she has great potential but as it is right now i can't help but feel frustrated about her. I watched a lot of Great Players Playing her ppl like Dopa and Xariyah but even in their gameplays Orianna looks a few times clunky and not always smooth, she is so heavy Team reliant and her Armor sucks. Her Passiv is the most unusable one there is. she is easy Pray for every assasin or Battle Mage at least in Middle Elo and low Elo. The reason she actually starts to shine in Higher Elo is because The Team-Dynamic is much better and as such Ori isn't confronted alone. I can't help but feel that the Balance-Team did a bad job on this Subject. So basically my recommendation would be just really really Slight buffs to give her a better shot and makin her in low and middle Elo less Team reliant and less frustrating to play:
buff the weak utility/support/control Mages (at least Orianna..for obvious reasons)
-Hp/Armor +3 -movement Speed 2.5% - 3% -Basic Attack +4
about Basic Attack: Orianna's Passive is about buffing her Basic Attack with extra damage on 2nd and 3rd and 4th shot stacking up. The problem is it is not really useful since her basic attack is so under-average to begin with. Attack dmg from Orianna/Veigar/Katarina: 40.368(+2.6)/50.71(+2.625)/58(+3.2)
so basically her Passive is unusable as it brings you at best on an average dmg. maybe on 4th hit over the Average but nobody can use that effective. however it's an interesting passive it is just not really usable as it currently is.
Making her less Clunky and more smooth:
The biggest flaws are Bringing the Ball back. When you are pursuing someone and your ball is still in Range but you need it for the attack and it is in a weird to near to dissolve and to far to call back state. and you literally have the Enemies walking next from you with low hp unable to do anything.
Another big Flaw is what happens to the Attack and Primarly Ulti who dissolves instantly and gets used up. which is also frustrating a used up ulti who doesn't hit combined with low Armor and Hp on Orianna. That feels so unfair.
a lot of Ori players wish for this Functions and so do i:
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maybe integrated in her Passive a Key-press-function to take back the ball instantly without using mana and would solve the problem with the Distance pursuing thing. (for example like Swain has a P-function)
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Attack (specially Ulti.) after Dead not instantly dissolving. it just erases all the influence ori had in the fight and she is sure and fast to die.
here a slight comparison between three characters in midlane on stats:
Orianna / Veigar / Katarina
Health 530 (+ 91) / 505 (+ 94) / 602 (+ 94) HP Regen 7 (+ 0.55) / 6.5 (+ 0.6) / 7.5 (+ 0.7) Mana 418 (+ 25) / 490 (+ 26) / - Mana Regen 8 (+ 0.8) / 8 (+ 0.8) / - Movespeed 325 / 340 / 340 Attack Dmg 40.368 (+ 2.6) / 50.71 (+ 2.625) / 58 (+ 3.2) Attack Spd 0.658 (+ 3.5%) / 0.625 (+ 2.24%) / 0.658 (+ 2.74%) Range 525 / 550 / 125 Armor 17.04 (+ 3) / 22.55 (+ 3.75) / 27.88 (+ 3.5) (thats more than 60% more which is insane!!) Magic Resist 26 (+ 0.5) / 30 (+ 0.5) / 32.1 (+ 1.25)