Why do Tanks in league of legends do more damage than carries? and tanks in battlefield 4?

BigHitBox··4 votes·834 views

Erm.... because lol tanks are broken right now and hopefully they integrate them into bf4 so I can blow s@it up!

11 Comments

Slythion6 votes

I can guarantee you don't know the difference between a tank and a juggernaut...so please, what "tanks" are you referring to?

Ralanr5 votes

As always, what tanks?

Penns1 votes

Thats the "problem", everyone calls tanky champs that can play "frontline with 3.5k+ hp and 200 armor/mr" tanks.

Ralanr1 votes

Except sometimes it's not even the resistances. Sometimes people just call walls of health "tanks".

EndlessSorcerer3 votes

"Impossible to kill mages who build tank!".

item 3020 item 3027 item 3116 item 3151 item 3135 item 3089

...

JIDF Operative1 votes

Tanks (in assuming you are not referring to juggernauts) have high base damage so they can't just be ignored by the enemy team when their CC is down. Tanks usually hit high on the damage charts because they not only have high base damage but also a means of dealing it over the longer periods of time that they are alive. The reason why tanks aren't OP is because they usually can't burst squishies unless they are both ahead or building a lot of damage.

Apollocliptic1 votes

Now I am curious after reading some replies:

What would differentiate between a "Tank" and a "Juggernaut"

I imagine Juggernauts to be like Voli and Nautilus who can pack massive damage and essentially walk through the enemy team, requiring lots of kiting to stop them reaching your objective or adc. But what makes them "not" tanks?

I imagine tanks to be like Taric, who stays back and peels, preventing all in's and assassin plays, but technically he is a "support" like Thresh. The terminology seems to change each year, and players from different games bring their own phrases so I am curious to what people think on the matter

And in response to the OP: Tanks should deal more damage, thematically speaking, a massive hammer or Axe coming down on you will hurt a lot more than an Arrow or a even a bullet. The difference is the "reliability" of that damage. Low mobility and little to no range means that utilizing that high damage is rare and difficult. If an adc lets a tank in their face and doesn't kite, they deserve to lose that trade imo. When they don't, that's when the game is broken (otherwise why have range?)

EndlessSorcerer3 votes

Read this

Tanks: Moderate Mobility, Low to Moderate Damage, High Durability, High Utility

Examples: Sejuani Nautilus Zac Malphite Leona Maokai

Juggernauts: Low Mobility, Moderate to High Damage, High Durability, Low Utility

Examples: Darius Garen Mordekaiser Illaoi Nasus DrMundo

Apollocliptic2 votes

Ok, that makes sense, I think I have a much better understanding on the roles now, thank you :D

Now that I've had a look, I am curious about Volibear. His Q gives him decent mobility, and teamed with his E above average utility, but not as much mobility as other tanks like leona and Zac, but far more damage with a balanced build.

I personally would put him under juggernaut because he builds damage easily and his mobility can be cancelled by a number of things (unlike a Malphite ulti or even a Leona E).

Ralanr2 votes

This post makes me want to cry tears of joy.

Edit: on Volibear you'd be right to call him a juggernaut. Even though juggernauts are meant to have low to no mobility, many people forget that champions usually break rules of their class that others don't to make them unique. That's what we call an exception rather than a rule.

So despite Volibears mobility, he's a juggernaut. Though a stranger case IMO is Hecarim due to how tanky he gets.

I'd imagine the centaur is a hybrid of diver and juggernaut.

More from Gameplay