Cho'Gath remake
So i have just read that riot are planning on buffing Cho'gath again and I was thinking maybe the champ is outdated and not weak but with a bad kit . My thoughts are that this champion could use an update on his kit making it more viable as it feels like playing a walking tree right now (even Maokai and Ivern are more mobile) So here's my idea as for now I do not know if this makes any sense or if this is the place for this idea but I just feel like sharing .
Q - Rupture I am not gonna be making the description but give an idea about how it should work (according to me) for Cho'gath to see some play (maybe even proffesional) So here it is : Cho'gath would send a wave of rupturing spikes forward knocking up all enemies until it colides with a chamion and knocking him up for x time dealing y+z dmg (similar to braum's ultimate but worse version of it of course)
W- Sonic* Scream Cho'gath would send a sonic wave forward (more tight) but moving forward in a bigger distance dealing x dmg and silencing targets hit for y time
E - Vorpal Spikes Cho'gath spikes seems somehow illogcal to me so my idea about this is not quite change it as a whole but buff in a way that would be more fitable (instead of getting range on his stacks) to get extra range on the rank of his Vorpal Spikes ( and get buffed ofc ) 50/100/150/200/250 attack range
R - Feast My idea about his ultimate is to have 2 actives and only work on enemy champions (also boosting the health per stack for the reason) 1st active : Spit Acid over the targeted enemy and slowing it by 50%/60%/70% for x time and make it eatable* (1000range)
2nd active : Cho'gath attempts to eat the eatable enemy dealing true damage . If Feast kills its target Cho'Gath gains one Feast stack. Feast can stack infinitely. Also buffing the hp per stack as it can no longer be granted by minion to 120/150/180 per stack
So tell me what do you guys think do you agree with me on my idea if not why not and do u have any better suggestions ?