Idea: Implementation of Lee R, which allows for dead targets to fly and deal damage

Quint V··1 votes·803 views

Yes, I do know some level of programming, but just a student.

In a way, this is a super method/function meant to replace Lee's current R. I don't know what problems may be caused if the target dies midflight. Originally posted on reddit, with less details.

Function start Let the champion marked be affected by the ult's damage.

A. If the target remains alive, proceed as it currently does. End of function.

B. If dead, then send the corpse flying but only visually. Additionally, produce a hitbox that travels along the path where the corpse goes, which causes the same effect as what would otherwise happen if the champ was alive.

Essentially, produce an invisible Janna tornado with modified parameters so that it I. travels the same path as Lee Sin's target would if it remained alive, II. is travelling at the same speed as his target, if it remained alive, III. deals the damage that Lee's ult would have done if the target was alive, IV: CC duration is set to Lee Sin R's "knock up-upon-collision" duration V. has the same hitbox as his target.

ALTERNATIVE: rather than using a Janna tornado, deploy a "invisible clone" of Lee Sin's target if it will die (with the target's max HP - dmg taken), so that the damage numbers remain easy to calculate, and the clone does indeed receive all of the original effects), and let this clone be used for collisions. At the end of the ult/knockback, remove the clone from the game.

End of function.

As for visuals of the flying corpse... The easiest solution (as in less coding) is to have the corpse's model keep flying, but delay the death animation until the corpse arrives at the end of its knockback.

The first implementation requires only producing a skillshot which has given parameters (CC effects, damage, hitbox shape/size). The second requires a temporary unit with equivalent parameters (with respects to output) as a living Lee Sin R target.

In a way, this reminds me of the good ol' "coded as minion", due to the second one.

Now, if this has already been suggested but turned down (for whatever reason, be it workload or balancing), that would be a bit of a letdown.

9 Comments

Catastrop3 votes

Um, why?

Ralanr2 votes

For comedy?

Catastrop2 votes

If you're the one playing Lee or a masochist, then I guess could probably see the comedic value.

Catastrop2 votes

Makes sense.

Quint V1 votes

[deleted]

Catastrop1 votes

If he wants the knock back, then he should kick someone else then. This is just unnecessary power, on a champion who's pretty much already loaded. This would also reward your brain dead Lee's who just spam kicks at anyone.

Quint V1 votes

{quoted}

Um, why?

As a champ with so many possible plays to make, this would reward great Lee Sin players even more, but only in the few situations where this could possibly be useful. It shouldn't cause a significant change in the statistics around Lee Sin, but it's a way to reward players for HUGE plays.

E.g. you see a near dead target who's trying to escape, and an enemy ADC at full HP you can kick in a favorable direction. You could a) execute the nearly dead guy and possibly get knockups, or 2) kick the ADC.

Depending on your build, and the near dead target's importance, the optimal decision can change. There is no reason to execute a 100-hp, OOM hp stacking tank with Lee's R. But this change would allow multi-hit Lee ults to be available even if your tanky target would die - and make big plays.

Also did this because I'm bored.

Aptest1 votes

so.... you want to kick a dead horse, do you? .

...sounds like fun.

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