Balancing around "feelings" is never a good idea
Many people on this board agree that ADCs are quite overtuned at the moment and that is mainly due to the fact that they as a class got buffed, while their counters got nerfed, either individually or as a class.
The question is, what lead up to all this? Why did ADCs get better while everything else got worse? Because whenever an Assassin was powerful, people would complain. It wasn't fun to see
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kill you in one rotation after they got fed through roaming and killing their enemy laner. It wasn't fun to have
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take your damage and lock you down for their team to kill you. So they went to the boards, the subreddits, twitter. And they complained about how it wasn't fun. So Riot, with the best intentions in their hearts, nerfed the counters and gave counter build opportunities to ADCs, so they could have more fun. This just ended up making it so Tanks and Assassins could no longer do their job. Hell a late game ADC could arguably do the Assassin's job better, with their massive attack speed and crit damage. All because they didn't like facing their natural counters.
And so now we are back to the complaining, but against ADCs this time. Bruisers, Divers, Assassins, Tanks, all of them complaining about how it does not feel good to face an ADC. I say the best way to fix the problem, is taking down ADCs damage. I fully understand why survivability items are wanted and needed for ADCs, but they should not have access to upwards of 25% damage reduction, massive shields, massive heals, and insane life steal potential, all while being able to do 700-1000 damage per auto late game. Make it so they do damage, but steady and low increments of it. This gives Assassins a good chance to actually kill them, and gives Tanks the ability to actually tank damage.
TL:DR: If an ADC is alone and gets jumped on by an Assassin, they should die. Abusing
and hitting two autos that delete the Assassin isn't an outplay, nor is it rewarding proper play. Tanks should not die after 2 seconds of consistent focusing from an ADC. They should be able to absorb that damage and use their CC to help the team.
, one rotation is all it takes for me. ;3
as third item now is entirely feasable due to how it doesnt delay their damage spikes anymore.