Ezreal AP Discussion
First off, I completely understand that AD Ezreal players don't benefit besides a little attack speed from his W currently and the New W is a nice buff, so change is good!
BUT, this completely changes how AP Ezreal plays. I know AP Ez isn't the majority, but there is still a large number of people who play and appreciate it.
Myself I've been maining him AP mid since S3, He IS the reason I love playing this game. Hear me out
Let's talk about it, Current Values and Effects:
Overall New Ap Ez currently loses 20% AP ratios overall, 10% on Q an 10% on W, but its not that simple.
Q is used every 1-2 seconds in a fight and W was an AOE hitting up to 5 enemy champions.
In 10 seconds of a fight: this adds up to losing 50%-100% AP damage from Q and losing 10%-400% AP damage (from possibly hitting all 5 with w).
This is a HUGE damage to champions Nerf.
It is cool that W damage applies to towers and objectives, but I'm seeing people complain it's too much damage for pushing combined with sheen.
It is also nice that E will now target champions hit with W, but this also makes you have to play more dangerous, when we are already fragile.
It’s not cool that you have to POP W for the damage to even happen.
Old Q: 15 / 40 / 65 / 90 / 115 (+ 110% AD) (+ 40% AP)
Old W: 70 / 115 / 160 / 205 / 250 (+ 80% AP) magic damage
TARGET RANGE: 1000
SPEED: 1550
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 9 sec
AOE short/medium range spell that only damages Champions, also gives allies/himself an ATKspeed buff.
Old E: Hits the closest target to landing area.
New Q: 15 / 40 / 65 / 90 / 115 (+ 110% AD) (+ 30% AP)
New W: 75 / 120 / 165 / 210 / 255 (+ 60% Bonus AD)(+ 70% AP) magic damage
TARGET RANGE: ? (longer than old W)
SPEED: ?
COST: 50 Mana
COOLDOWN: 12 sec
Single Target Fires an orb that sticks to the first champion or objective hit for 4 seconds, Detonating with an ability refunds the cost of that ability +60 mana.
New E: Now will home to enemy hit by W, or whats closest if no W target available.
I'm asking Riot, if you would atleast keep his total AP% Ratios the same throughout his kit.
If you want to take 10% off his Q, add 10% to his E or R. (Or just leave his Q alone <3 )
Same with the 10% from his W.
Any other ideas or input, please discuss.