Ezreal AP Discussion

xSovereignty TTV··1 votes·852 views

First off, I completely understand that AD Ezreal players don't benefit besides a little attack speed from his W currently and the New W is a nice buff, so change is good!

BUT, this completely changes how AP Ezreal plays. I know AP Ez isn't the majority, but there is still a large number of people who play and appreciate it.

Myself I've been maining him AP mid since S3, He IS the reason I love playing this game. Hear me out

Let's talk about it, Current Values and Effects:

Overall New Ap Ez currently loses 20% AP ratios overall, 10% on Q an 10% on W, but its not that simple.

Q is used every 1-2 seconds in a fight and W was an AOE hitting up to 5 enemy champions.

In 10 seconds of a fight: this adds up to losing 50%-100% AP damage from Q and losing 10%-400% AP damage (from possibly hitting all 5 with w).

This is a HUGE damage to champions Nerf.

It is cool that W damage applies to towers and objectives, but I'm seeing people complain it's too much damage for pushing combined with sheen.

It is also nice that E will now target champions hit with W, but this also makes you have to play more dangerous, when we are already fragile.

It’s not cool that you have to POP W for the damage to even happen.

Old Q: 15 / 40 / 65 / 90 / 115 (+ 110% AD) (+ 40% AP)

Old W: 70 / 115 / 160 / 205 / 250 (+ 80% AP) magic damage

TARGET RANGE: 1000

SPEED: 1550

COST: 50 / 60 / 70 / 80 / 90 Mana

COOLDOWN: 9 sec

AOE short/medium range spell that only damages Champions, also gives allies/himself an ATKspeed buff.

Old E: Hits the closest target to landing area.

New Q: 15 / 40 / 65 / 90 / 115 (+ 110% AD) (+ 30% AP)

New W: 75 / 120 / 165 / 210 / 255 (+ 60% Bonus AD)(+ 70% AP) magic damage

TARGET RANGE: ? (longer than old W)

SPEED: ?

COST: 50 Mana

COOLDOWN: 12 sec

Single Target Fires an orb that sticks to the first champion or objective hit for 4 seconds, Detonating with an ability refunds the cost of that ability +60 mana.

New E: Now will home to enemy hit by W, or whats closest if no W target available.

I'm asking Riot, if you would atleast keep his total AP% Ratios the same throughout his kit.

If you want to take 10% off his Q, add 10% to his E or R. (Or just leave his Q alone <3 )

Same with the 10% from his W.

Any other ideas or input, please discuss.

3 Comments

iiGazeii1 votes

I think an important aspect of his new W that you're overlooking is the mana sustain. The spell he used to pop it has its mana cost refreshed, plus an extra 60 mana. That's a pretty big deal in terms of lane sustain, especially when you consider his ult counts. The new Ezreal can stay in lane longer, get more gold, and deal more damage because he doesn't run out of mana as fast.

There's also the issue of consistency. The old W had a very slow projectile speed and less range than the new one. Even though you had more chances to throw it out there, you were also more likely to miss. It's quite easy to proc the new W with an auto.

xSovereignty TTV1 votes

But you only get the mana back from a spell hit, which means trying to hit a Q through minions or Eing into the enemy and getting trade damaged back in most cases. Don't forget the Q ap nerf.

LeftyRaydy1 votes

{quoted}

First off, I completely understand that AD Ezreal players don&#039;t benefit besides a little attack speed from his W currently and the New W is a nice buff, so change is good!

BUT, this completely changes how AP Ezreal plays. I know AP Ez isn&#039;t the majority, but there is still a large number of people who play and appreciate it.

Myself I&#039;ve been maining him AP mid since S3, He IS the reason I love playing this game. Hear me out

Let&#039;s talk about it, Current Values and Effects:

Overall New Ap Ez currently loses 20% AP ratios overall, 10% on Q an 10% on W, but its not that simple.

Q is used every 1-2 seconds in a fight and W was an AOE hitting up to 5 enemy champions.

In 10 seconds of a fight: this adds up to losing 50%-100% AP damage from Q and losing 10%-400% AP damage (from possibly hitting all 5 with w).

This is a HUGE damage to champions Nerf.

It is cool that W damage applies to towers and objectives, but I&#039;m seeing people complain it&#039;s too much damage for pushing combined with sheen.

It is also nice that E will now target champions hit with W, but this also makes you have to play more dangerous, when we are already fragile.

It&rsquo;s not cool that you have to POP W for the damage to even happen.

Old Q: 15 / 40 / 65 / 90 / 115 (+ 110% AD) (+ 40% AP)

Old W: 70 / 115 / 160 / 205 / 250 (+ 80% AP) magic damage

TARGET RANGE: 1000

SPEED: 1550

COST: 50 / 60 / 70 / 80 / 90 Mana

COOLDOWN: 9 sec

AOE short/medium range spell that only damages Champions, also gives allies/himself an ATKspeed buff.

Old E: Hits the closest target to landing area.

New Q: 15 / 40 / 65 / 90 / 115 (+ 110% AD) (+ 30% AP)

New W: 75 / 120 / 165 / 210 / 255 (+ 60% Bonus AD)(+ 70% AP) magic damage

TARGET RANGE: ? (longer than old W)

SPEED: ?

COST: 50 Mana

COOLDOWN: 12 sec

Single Target Fires an orb that sticks to the first champion or objective hit for 4 seconds, Detonating with an ability refunds the cost of that ability +60 mana.

New E: Now will home to enemy hit by W, or whats closest if no W target available.

I&#039;m asking Riot, if you would atleast keep his total AP% Ratios the same throughout his kit.

If you want to take 10% off his Q, add 10% to his E or R. (Or just leave his Q alone &lt;3 )

Same with the 10% from his W.

Any other ideas or input, please discuss.

So I did some math yesterday for someone else talking about AP Ezreal I will copy and paste below. I think he is going to be more healthy than ever both AP and AD and after his release he will be tweaked for the better. as for E targeting a champion with W, your supposed to reward risk and not playing safe otherwise you would just have boring safe lanes all game. anyway I will let you read the post below tell me what you think.

Dude you are too focused on the "AP" part of Ezreal. AP Ezreal will still be viable, but what you are not looking at is hybrid or Double tear Ezreal will be absolutely disgusting. I am even thinking it would be broken strong and will have to be tuned down. with his New W he gets mana sustain, and high single target damage just thinking putting the numbers alone here lets look.

Old EZ Lvl 18 with just Lich Bane ATTACK DAMAGE 102.5 Lich Bane - 80 AP - 75% base AD + 50% AP (76.875 + 40) 116.875 damage OLD W rank 5 - (250 + 80% AP) (250 + 64) 314 damage Q Rank 5 - 115 + 110% total AD + 40% AP (115 + 112.75 + 32) 259.75

Total combo - 116.875 + 314 +259.75 = 690.625

New EZ Lvl 18 with just Lich Bane ATTACK DAMAGE 102.5 Lich Bane - 80 AP - 75% base AD + 50% AP (76.875 + 40) 116.875 damage New W rank 5 - (255 + 60% bonus AD + 40% AP) (255 + 32) 287 damage Q Rank 5 - 115 + 110% total AD + 40% AP (115 + 112.75 + 32) 259.75

Total combo (Q damage + Lich bane and W proc) - 116.875 + 287 +259.75 = 658.625 damage

Now looking at this with 80 AP with the Lich bane you only lose 32 Damage. What you haven't though about was how much better his lane will be. He gets a refund on mana, and now AP Ezreal scales really well with Gun blade I want you to look at this. This would Make AP ezreal able to sustain in lane no problems.

Old EZ Lvl 18 with just Gun blade Base ATTACK DAMAGE 102.5 Gun blade + 40 AD and 80 AP Total AD 142.5 Total AP: 80 OLD W rank 5 - (250 + 80% AP) (250 + 64) 314 damage Q Rank 5 - 115 + 110% total AD + 40% AP (115 + 156.75 + 32) 303.75

Total combo - 314 +303.75 = 617.75

New EZ Lvl 18 with just Gun blade Base ATTACK DAMAGE 102.5 Gun blade + 40 AD and 80 AP Total AD 142.5 Total AP: 80 New W rank 5 - (255 + 60% bonus AD + 40% AP) (255 + 24 + 32) 311 damage Q Rank 5 - 115 + 110% total AD + 40% AP (115 + 156.75 + 32) 303.75

Total combo - 311 + 303.75 = 614.75

That is a total loss of 3 Damage from 1 combo, and you now have passive sustain from W for mana and heal for all damage dealt.

For AP ez I would recommend Starting either + or or or With mana not being as much of a concern as there was no mana refunds on EZ's you can build much differently I would go with either or (I wonder if Luden's Echo Passive procs new Ezreal W) Full build I would think

Although This Build would probably be disgusting for AP ezreal for straight damage with the AD and AP scalings.

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