Suggestion: Veigar compensation buff (and gameplay improvement)
Right now the delay and the visual of the stun made it really easy to avoid I thought to spice up his W to work in conjuction with his E:
- E now has a small bullseye visible both during the placement and once the structure is placed.
- If W is cast within the E bullseye its range becomes almost as large as the E area.
The Idea is making the enemies choose one of these 2 outcomes and reward Veigar for capturing the most enemies as possible (ando chose one to nullify if possible):
- Getting the damage from W and avoid the stun.
- Getting stunned and avoid the W damage.
It seems fairly balanced to me and offers different ways of counterplay and decision making.