Can we have tankyness scale exponentially?
im tired of popping instantly as a tank with 3 items in teamfights, and so i was wondering what peoples thoughts where on tankyness scaling exponentially. so the more tank stats you buy the tankier you get. this would mean a squishy would not get super tanky off one item so assasins stay fine, brusiers would stay probably about the same, and tanks would live for more than 5 seconds in team fights. i dont see a downside, but seeing as im just coming off a game playing as a tank, im probably shortsighted.
thoughts?